A funny thing I’ve noticed. Brademante’s look has changed a little from the start. Not in any objectively big way. But I’ve noticed a gradual change. I render Brad (and all recurring characters in the game) with models (mannequins?) that show their common look and equipment. These are then input into the prompt to give character stability. But characters who have been in the game for the long haul, get new models as their look and equipment change. New models are generated by text (and occasionally images from other sources) until I find a look I like. That is then Model1.

Brademante1
Brademante20

The most obvious thing, her hair has gotten curlier/wavier in spite of curls never being in the prompt. I’d also say her face has gotten rounder. In Brad1 her face and nose are longer. Maybe more of an academic look? By Brad20 her face is rounder, nose is shorter? Cuter in a more energetic sort of way?

Brademante7 is the first image with the later look?

I’m not sure what all caused the shift, although I can reconstruct a few things. For one, I’ve changed from GPT Image 1.5 to GPT Image 2.0 now GPT Image 2.5 during this run. Maybe a change in renderer bias?
Now I do need to emphasize ALL of the models after Brad1 were derived from each other. So why did the Brad7 look sort of take over the game?
One thought, with no intent to *change*, I think I just *liked* Brad7 and gravitated towards its use in many renders and built later models from it.

This all really jumped out at me when I was rereading the first post of this playthrough. I noticed her face was a little different in earlier updates. And by the time they all arrive in Baldur’s Gate both face styles appear in different renders (I use different models for a render based on equipment and pose), so that is the transition period.

A related (?) oddity is with Amyntor.

This is Amyntor1. Overall he has changed much less than Brad.
But this render from a moment in Nashkel looks quite different.

That would be when he first got plate armor. I think I went with this image because apart from his face being slightly non-typical it captures everything else I wanted just fine. I did try to EDIT this image to change his face and failed! This was with the AI edit, not a more old school sort of thing. But it seems to me the AI cannot tell a difference between the faces? I imagine its measuring distances/ratios between features and looking at curves? Maybe its confusing because the angle is different?
In no other case have I been unable to get a better Amyntor. And I could probably fix this one *by starting from scratch*? But it is curious to me that the AI can’t fix this image with a basic “put this face on this body” sort of command (which I have used successfully in many other cases).

Obviously, character stability has improved *vastly* from when I started with this over two years ago. And the shift in Brad is maybe minor. At least to say, if we were looking at a human drawn graphic novel we would just expect some of this sort of shift between artists. The major tells being things like “short, dark long auburn hair, fair skin, yellow triangle shield with red rose and a pale green blouse/tunic/surcoat when appropriate” being consistent throughout.
But as photo realism becomes a more attainable goal, I tend to notice when it looks like we changed actors mid-series.

10 responses to “A Mild Curiosity: Brademante”

  1. Zeno Avatar

    Style and context definitely plays a part in how the character descriptions get interpreted. I also strongly get the “feeling” that account memory plays a part. Every time I start a new run with new characters and art style it feels like there’s a break-in period – and it learns my characters. I’m seeing it even now with the Raccoons. It’ll put that same twisted staff in pics with Winny or that owl shield in pics with Marty even when those elements are NOT in the reference images I provide. Don’t know if that’s being remembered in the “characters”, by my account, or just by reviewing the recent images I’ve generated.

    When I upgrade equipment, I usually use the old character as a reference and then describe new armor. Sometimes even including fixed face shots. That helps solidify the look even as I generate new reference images.

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    1. atcDave Avatar
      atcDave

      Yes I agree about account memory. Occasionally I’ll make a change in description and it seems like it takes a few tries before the change occurs. You know I’m doing the same thing, where once I get a character model established, every new render of the character involves the model. So when Brad’s face changed it was from the original version of the face.
      now I *think* it was right about the time we switched to GPT 2.0. So among my thoughts, is that the improved renderer had a slightly different bias. It may have had to do with being a dressed down version of the character (no armor, but with a leather belt and sword). So maybe it was that small change in context? But then as I geared her back up, in new armor with new weapons, the face change stuck. And then it was partly my fault, I liked the change and encouraged it. I think.

      it’s just funny because I didn’t really notice until I was looking back. Not a big deal really.

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  2. Zeno Avatar

    At some point I’m going to have to engage in an exercise you might like to try – revisiting some of my older characters with the newer tools. The Purple Wolf run takes place in the same world as the official Solasta campaign – roughly 100 years later.. They’re currently exploring a library. The History wing makes some unexpected callbacks – giving the opportunity to sneak in a cameo memorial to Roland and his crew. That was so much fun I’m going to have to consider some of the others….

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      That would be fun. I would love to revisit some earlier teams.

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      1. atcDave Avatar
        atcDave

        That is great! Character stability is better than it used to be I think, but it doesn’t look like a reference image was used?

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  3. Zeno Avatar

    Nope. No reference image at all.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      I did some playing around with Aias and the Aliens the other day. I’ll put them up when I can (in a few hours).

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      1. atcDave Avatar
        atcDave

        Awesome! That’s a fun take.

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