Jaheira knew a little about the Forest. The Cloakwood Forest is large and difficult to navigate in places. Naturally Minsc knows about life in the forest, but he’s not local enough to know much about the Cloakwood. So we would be following Jaheira’s lead. She could take us from the almost civilized woods as they come right up to the Friendly Arm Inn, to the deepest most remote extremes… or as far as we needed to go at any rate. We knew a greedy and dangerous mage named Davaeorn had established an iron mine somewhere deep within. Presumably some attempt to profit from the local iron crisis? Or maybe, hopefully, this would have something to do with who was behind the iron crisis.

Our first day in the Forest we came across a hunting lodge. A wealthy hunter, Aldeth Sashenstar, begged our aid. He claimed some savage woodsmen had threatened his life.

We agreed to see how we could help, but I noticed Jaheira was being silent.

He identified the savages approaching just now. They were led by an old friend of Jaheira’s.

These were druids, they claimed our new friend was hunting beyond his needs and he had killed one of their friends. They intended to put him and his friends to death. Aldeth insisted he’d been attacked first.
Neither party detected as “evil”, I suspect there was some truth in both sets of claims. We negotiated a compromise. Seniyad and his druids would withold their death sentence, and Aldeth and his crew would decamp and head home to Baldur’s Gate.
That all went about as well as could be expected! Seniyad told us a group of “Shadow Druids” were operating more deeply into the Forest. And an old friend of Jaheira’s had disappeared while investigating them. We will be sure to see what we can find!

We found the path deeper into the Forest was not easy.

Spiders came at us in groups. There were a lot of them over a section we had to pass through.
And there were many of the vaguely humanoid Ettercaps. We really had some frightening fights!

And we used a lot of anti-poison magic.
We did make it (mostly) clear of the spiders. And ran in to some of the Shadow Druids.

Including those who had meant to sacrifice Jaheira’s old friend.

He apparently had a girlfriend being held for the same purpose.

We battled a lot of Shadow Druids!

Some of them were dangerous casters. In the end, we had freed both of their prisoners.

But we still had not found a working iron mine.

Yeah, it wasn’t in the cave of the Wyverns.

After more than a week of travel and fighting, we saw a small wooden fort that was set up as a mining operation.

The entry was guarded by a group of loudmouth mercenaries.

A big guy with a mace, an archer and two mages. This was a challenging fight, especially the two warriors. Dyna and Imoen took out the two mages with Fireballs and arrows. While the rest of us fought a fierce melee, the big guy was a challenge. Amyntor and I fought him while Jaheira and Minsc went after the archer. I was able to hold the big guy’s interest by getting in his face. He seemed to regard me as a small pest, but I was far quicker. In the end, Amyntor and I wore him down.

We took some time to catch our breath, and sort through their gear.

We found a suit of magic plate armor that Amyntor is now wearing.

And I claimed a pair of boots that help me run faster. Since so much of our tactics involve me closing in first to draw attacks, it makes sense for me to move the fastest. We also found several scrolls that Dyna scribed.

After a time we entered the mine. The first level was just a mine, worked mostly by slaves with a few guards.

I was able to zip through several main caves to get a look at who all was here.
We found a plug in a wall? The miners knew this opened to the nearby river. There was no doubt when the overseers were done with this site they would flood it. Dyna reported it was secure and locked, but perhaps not as waterproof as it ought to be!

The next layer down seemed to be more of a barracks for the many guards working this site. We encountered a few standing watch.

And we fought a large mass of them who seemed to having a meeting of some sort.

Worse than the guards, some of their leadership was present.

Dyna and Imoen had a tough fight against two mages.

But in the end they finished up before we did against the bulk of the guards. We were all sore and tired by the end, but the good news was there weren’t so many guards left after.

We also liberated a couple blocks of cells. One man seemed to be a ring leader for troublemakers.

Just the guy we needed to find! We directed him to start gathering the slaves to escape.

As we continued on we faced more hobgoblins and a few humans.

Down the next flight of steps the whole character of the facility changed. It felt like we’d stepped into a noble’s quarters. After dispatching a guard we open a door and saw a long, poorly lit corridor.
Imoen immediately saw traps.

She went to work clearing our path forward, while the rest of us stood guard behind.

After disarming several traps, we heard the sound of a mage casting, chanting out a spell. Imoen hit the deck.

I leapt over her and crashed into Davaeorn. The whole team came right behind.

Davaeorn was doing some sort of teleporting around (Shadow Door? Blink? I can’t keep track, Dyna knows) which had us chasing him around his lab and living quarters. We may have tripped a few other traps, and he had an apprentice cowering under a desk in the library that we ran by a couple times…

After Davaeorn fell, we came back for his apprentice.

We let him be terrified for a few minutes. We learned they worked for a trade syndicate known as “The Iron Throne”. They were behind the iron crisis to drive up the price on the uncorrupted ore they were providing from here. Their orders came from the Iron Throne in Baldur’s Gate. Once we had exhausted what he seemed to know, we told him to git. We were flooding the mine.

Actually, first we searched the quarters for information, and any valuable loot.

By the end of this, Dynaheir had gained 7th level (the only level up in this chapter). She has learned Fire Shield as a new spell. Apart from protecting her from flames, this will cause harm to those who try to melee with her. A good defensive spell.

This proved to be a long and exhausting expedition. But we now know the source of all this is in the city of Baldur’s Gate. So we head north next.
First, we will take several days to get back to the Friendly Arm Inn. Where we will spend a couple nights recuperating. It feels like a well deserved rest.

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