Game-wise, this is a much bigger update than the last couple. We covered more ground, to the end of a chapter. And significantly, every member of the party has grown. They have ALL gained levels AND some important equipment.

While the narrative will continue to focus on the story, I will try to weave in important details about how the team has improved, with an end-note to hit the major changes.

*****

We continued exploring along the east side of the main road. We were approaching the ruins of the old Ulcaster magic school. We routed out many hobgoblins. One band of them, the “Chill” seem to be wrapped up in the greater bandit problem. And of course, many others seem to be opportunistic. It seems chaos begets chaos. We have become more capable of restoring order as we go.

We talked with Ulcaster himself at the ruins of his school.

We decided to dig in a little deeper and see if there was anything left worth finding.

It was a little surprising to find underground ruins over run by wolves?

And more dangerous types like Dread Wolves and Vampiric Wolves. We did find a number of interesting books and scrolls. And a great tome, a big history of the school itself.
On leaving, I offered this to the ghost of Ulcaster. It seemed to bring him some peace? I hope.

We then traveled up to Gullykin Village, a halfling community just north of the ruined Firewine Bridge. There had apparently been much Kobold raiding in the area, this is particularly loathsome for halflings. The two groups do not care for each other. Minsc saw signs of kobold activity near one village hut. We entered to ask the owner about this, and he was pretty maniacle about his new partnership. There were steps heading down into the dark behind an old book case.

We came to a small room containing a large ogre mage!

And just through an archway we heard the sound of another spellcaster invoking something dire.

This got hairy for a minute. A mage started casting, Dyna perforated him first.

But he didn’t go down. We warriors went for his bodyguards (and a host of kobold archers!) while Dyna and Imoen dueled with the mage.

When it was over, we could hear the sound of “yip! yip!” further back in the caves. When we left we told a village leader what we had found. We *think* we had slain the leadership, but there still may be a kobold colony in those tunnels. They would need to either route them out or seal it up.

Viewers may notice Amyntor is back in chainmail, that is not mistake! The team found “Mail of the Dead”, in spite of its ominous name it offers the same protection as Plate Armor. And its lighter, so its better for an undersized warrior. Brad previously mentioned her Helm of Charm Protection, although I mostly just leave headgear out of renders, this seems a good excuse to occasionally show some. Also, Brad is now specialized in both Short Sword and Morning Star. She has minor magic weapons of both types (+1), and since the Morning Star has a better base damage that is what she will mostly use until something better comes along. Both characters are now 6th level Paladins.
Minsc now had a magic Two-Handed Sword (+1). He’s been wearing Plate Mail, but during the course of this part of the adventure it was badly damaged (Tweaks mod), naturally just after we had sold off Amyntor’s old armor. Minsc wore the damaged plate until the tail end of this update. Minsc is now 6th level Ranger.
Jaheira is specialized in both Club and Scimitar. She now has minor magic weapons of both sorts (+1), since Scimitar has a higher base damage that is what she will normally use. Pity, I think the club is more Druid-like. She wears Full Plate Armor. Jaheira is now a 5th Level Fighter/6th level Druid.

Traveling out from Gullykin I happened to overhear Imoen talking to Dyna. I have no idea what brought it on, but Imoen was telling a “tale” she used to tell when we were kids… that I have a long blue and purple tail. Dyna sounded so confused! (NPC Project mod).

Dyna found two hugely important scrolls recently. The spells “Strength” and “Fireball”. Those two spells may increase party effectiveness as much 50%, huge jump. Dyna is now a 6th level Mage. Imoen is a 7th level thief.

As we traveled on we saw an elaborate scupture gardin decaying in the woods. Jaheira and Minsc reacted immediately, warning this means basalisks are in the area. We decided the smart thing was for Dyna to cast “Protection from Petrification” and “Strength” on Amyntor.

Amyntor set out on his own to explore the area. He slew several basalisks. The rest of us followed at a distance, Imoen and Dyna providing ranged support when he encountered a gnome illusionist commanding his “pets”.

This all left half of us helpless to intervene. But in the end, we had removed a serious menace.

Later, trouble found us again in the form of Red Wizards of Thay. When we last met some they were eager to kill poor Neera. It seems they had similar violent desire where Dyna was concerned. These guys just don’t play well with other mages. But I guess that isn’t exactly breaking news.

Dyna launched her first Fireball. The rest of us jumped into fight in its immediate aftermath.

I’ve hardly mentioned the large number of bandits we’ve faced these last few days. Their numbers are increasing as we explore north, towards where our maps say the main bandit camp is located.

More of these groups include more veteran leadership, and we’ve seen more wholly elite sort of groups.

That means the fighting is getting tougher as we get nearer the camp.

And then we saw it in a clearing ahead. A number of huts, and a large number of humans and Chill hobgoblins.

This was a huge melee. The pure number of bandits was a challenge.

Of course archers are more dangerous en masse than swordsman (mainly the ability to concentrate fire and change targets quickly). And we faced at least two leaders, an armored warrior with a warhammer and a very skilled archer with a magic long bow. This left the six of us very sore and tired!

Amyntor and Brademante immediately turned to heal each other.

The chieftain’s tent was mostly empty, a couple Lieutenants were no great challenge. We rescued a prisoner who advised this group was also commanding an operation in the Nashkel Mines… we told him we’d already ended that.
He also suggested they were getting orders from elsewhere. We found several scrolls from Davaeorn. The brother of the Surgeon! He had an uncorrupted mine deep in the Cloakwood forest. Well, we knew where we were heading next.

Jaheira exhausted herself healing us up after so much fighting. We used quite a number of potions too. This was grinding and brutal action.
And Imoen kept busy for hours just finding what all there was to find.

*****

A lot of what I mention here is drawn from mods. One I love and hate at the same time, Tweaks mod allows for armor and helmets being broken like weapons during the iron crisis. Armor even better, can be damaged once (reducing its effectiveness) and is destroyed by a second break. Well yeah, so here Minsc’s plate armor was damaged almost as soon as we sold Amyntor’s. After the bandit camp we bought him a nice suit of new Full Plate Armor. And that is now post-crisis armor so it won’t be prone to breakage.
The good news is, everyone now has the improved armor or magic armor (which also won’t break) except Jaheira, but we should fix that soon.
On a related note, all team weapons are magic. This is especially a big deal because of the iron crisis. Amyntor wields the two named swords Varscona and Harrower.
It does seem like I’m spending a fortune on potions! Between healing and improving various combat bonuses, this team needs all the help they can get! But I do find it fun to wring so much out of them.

Dyna will normally cast “Strength” on Brad, it gives her an 18/50 strength for 6 hours. This is still a long ways from the *strongest* team I’ve run, but with good spell use and magic items they can be effective.
I’ve mentioned Minsc as top damage dealer. I’ll add Brademante is the least effective. That may change with her getting daily “Strength” spells? But its not a huge thing, she is tanky (-6 AC is the best on the team). And I enjoy using her as the narrator and leader. Being smart, wise and charismatic she a natural as team lead.

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