The team is off to a solid start. No big surprises here. I’ll say this team is broadly “average”. Turpin himself is the strongest character with a 17 Strength, so at first glance I’d say not a very hard hitting team.
But I’m using a lot of strength potions, and Turpin casts Draw Upon Holy Might and Strength of One quite often. That actually closes most of the gap.
Leezel is on point, she has the best charisma and is the best tank. She was just made to be on point.
Grace, with no strength bonus at all, is the damage leader by a lot. She is the only dual wielder on the team, and has Grand Mastery in Long Sword now. She rocks, and with any number of buffs going she’s ferocious.
Gretchen, the Archer, is dynamite when she has a solid body to shoot at. But the number of skeletal foes in the early part of the game restricts her some. And a number of foes who require magic to hurt, we just don’t have a lot of magic ammo.
Turpin is often the weakest of the melee crew. And he now has fewer hit points than Leezel and Grace. But of course, as a cleric he can get *very* tough for big fights.
Hildy and Henri are solid in support.

Overall, a good team.

Turpin and Hildy arriving in Easthaven, the first of the Ten Towns they came to. Quickly it was discovered there was some trouble that needed looking into. Hey, that’s what they just trained for!
Henrietta barely escaping from an avalanche on the way to Kuldahar.
Leezel meets her first yeti.
Gretchen in the Vale of Shadows.
Grace quickly became the team’s top damage dealer.
Leezel trying to be friendly with a monk at a remote temple. The site was under attack, and the resident priests couldn’t be troubled to differentiate between us and the bad guys. It didn’t end well.
Turpin arriving at Dragon’s Eye, a large dungeon inhabited by lizardmen, trolls, undead, yuan-ti… And a crazy demon thing. This was a big test of the party’s skills and resources so far.
Hildy has become a skilled and dangerous mage. That was the theme of Dragon’s Eye, the whole team has learned their lessons well.
Leezel and Grace now fight side-by-side, Turpin backs them up. Leezel excels at taking the first attack, while Grace dishes out punishment.
And it all led to a large group of captives being released and escorted back to Kuldahar.A very satisfying outcome, but there’s a lot more yet to do.

3 responses to “Turpin: Update 1”

  1. Zeno Avatar

    Looks like they’re rounding into shape. I keep reading “Leezel” as Lae’zel” and doing a double take given my own current run. Gotta see Henrietta getting into the combat action! (small short halfling,sword) as a starter works well for me. And you can use large/tall for the enemy if there’s nobody else in the scene.

    How many takes did it take to get that last one? With *everyone* facing away from the camera? That seems almost impossible to get for me except by accident. AI ignoring everything I say about which way people are facing is one of the most annoying issues it has.

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    1. atcDave Avatar
      atcDave

      Funny about the names! I was thinking more Sound of Music…

      Yeah I’ll do a fight for her at some point. As a cleric/thief she’s plainly been support more than combat. But heading to the Severed Hand next, someone always gets in the rear there. And Henri will melee to let Hildy and Gretchen do their thing.

      The last one wasn’t *that* hard. I said “seen from behind”, meaning for Turpin and Leezel to be overlooking their charges. Funny that they are *all* facing away! I did not require that!
      The frustrating thing was I wanted them looking more like refugees, but the AI seemed determined make them an army. Well, there were a lot of unclaimed weapons after the fights. Maybe they armed the ones who could carry?

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      1. Zeno Avatar

        Yeah. That works for the “primary focus character(s) in the pic. Getting the others turned around is the hard part. Even if it was an accident for you. I’ve had many an attempt at a backstab or pickpocket pic ruined because I can’t get them all facing the right way.

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