We set off for the ancient Elven fortress Arundel had told us about. Along the way we stopped by a Halfling village, known as Snowytoes Hamlet.
The residents were a friendly and cheerful bunch, as one often expects from Halflings.


We slew many undead. On entering the pyramid we encountered an alien, evil force. It fed off of, was strengthened by grief and fear. So the Halfling headwoman had been vulnerable to it. We were able to end it. Although in an attempt to upset us? Or something, it threatened that a greater, darker evil than it was growing in strength in this area.
We returned to the village with the news the trouble had been ended, they should be able to sleep without fear.

This was definitely a more agreeable chore than battling undead and alien entities, we happily agreed to help.
We eventually made it down to the Elven fortress.

We knew the story, the specters of the elves and orcs who battled here ages ago, still battled in the ruins without pause. And we needed to find an ancient elven mage named Larrel.



Finally we reached a floor that seemed quiet. There were a few shadows of elves here, but they seemed more like living elves. They were friendly to us, but seemed to have no knowledge of their actual status.


This was the top floor of the main Keep. Each of the five towers continued up from here. And this would get strange.

Oh boy. The first lucid elf spirit we meet, and she wants us to kill the others. Do you kill spirits? Moya suggested there was no easy answer to this, but the lady seems to think destroying the shadowed spirits will give them peace. So that must be the right way to proceed.



We worked our way through all five towers, even finding a way into the floating remains of the shattered tower. This whole time, Psyche had been finding parts of ancient equipment. Things that looked both magical and well engineered. She had been keeping much of this machinery. That proved fortunate.
Atop the ruined tower was a giant astrolabe. Two figures moved about. One was dressed as a regal arch-mage. He was speaking non-sense, he had lost his mind.

Seriously, if you ever want to make the remains of an ancient elven engineer giddy with joy, hand him the parts and tools he is missing.
We all watched fascinated as the engineer restored the great machine. (Okay, really, Psyche was fascinated, Garaint and I tried to remember which pack had the playing cards).
After just a few short hours the machine shrieked, sparked, steamed and groaned to life. The engineer was very happy. And the ancient arch-mage seemed to find his senses.

He discerned that we need to search the ancient Dwarven fortress of Dorn’s Deep to find our answers to the source of evil. He was not surprised that evil would be found with the Dwarves. There was deep and ancient antipathy between these elves and the dwarves.
He offered to send us directly there. But we had need of supplies in Kuldahar first, so at a word he transported us there. Serious magical power there…

*****
I’m still very pleased with how this team is doing. They can unleash a lot of damage quickly. Only minor shortcoming is no real “emergency” fighter for the back rank. Moya is the best option. With decent hit points and good armor class, she can hold off attackers while Psyche and Harg do their thing. In the one battle with all the shadowed orcs and goblins, I did have Psyche draw her dagger and step into melee too. She is *really* not much good at it. But Harg is a devestating archer. The rear rank can defend itself even without a melee type handy.




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