Ila
The shaman used some sort of shadow-walk magic to transport us to the remote town of Lonelywood. As I understand, this is one of the “Ten Towns” in Icewind Dale. But it is the smallest and most remote of those small and remote towns. I was expecting we’d be nearer the Barbarian camp? Our mission is to see if we can keep peace among these groups that often don’t like each other much.
First thing I see, is a little girl standing alone near the town well. No one is paying her any attention!

We needed rope and got to her family home, only to be told Haley doesn’t have a brother. Apparently causing strangers a bit of panic passes for entertainment in these parts.
Thus begins our mission to Lonelywood. Checking around town, there was a lot of concern about the nearby Barbarian encampment. The highlight, apart from some Dunn family drama and barbarian worries, would seem to be some recent wolf attacks. Not quite a hot spot. The village headman did provide good directions to the camp, so off we went.

The shaman, Hjollder, who brought us here was banished when it came out he had brought us here. It looked like our mission was over before it began. As we left the camp, we were surrounded by warriors who in formed us they had orders to kill us. Hoping to avoid hurting them I challenged their honor on attacking guests who came only to parlay. They agreed to let us pass, and further offered that Hjollder would be sent to a place called Burial Island.
Cheery. We’ll need to find him to see where to go from here. Burial Island is back closer to Lonelywood.





We found Hjollder eventually and told him what had happened, and what we’d found. He was intrigued by the vandalized tomb, this was Wylfdene’s tomb. But he would not have vandalized his own tomb?
He sent us to a greater seer, known as the Gloomfrost Seer. She could only be found far to the frozen north. More frozen than here?
We took our boat back to Lonelywood, planning on heading north the next day.

We talked with villagers and came to the conclusion Emmerich, the local Ranger had contracted lycanthropy. We already knew the innkeeper was a former adventuring mage, so consulting with him we found a suppressant, not a cure, we could give to Emmerich.





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