[Another post that will possibly feature spoilers for a new mod. This time its Crucible by Morpheus562. If you may be playing that mod soon, you may want to skip after the line of astrix]
We returned to Amkethran, we quickly saw the guards were on high alert. We could all guess who they meant to fight. It would be nice to just slip into the fortress with no additional body count. So we skirted the edge of town, until we saw a clear line for the tavern. Thinking that might be a good place for information we went there and avoided attention. Inside, three mercenaries attacked us, but they were put down quickly. I asked the owner if he knew anyway, or knew anyone who knew a way into the fortress.
Looking at the dead mercenaries, he suggested a married couple in town had been also been looking for a way in. He told us where to go, and requested we finish our business quickly.
The couple in question had been planning on killing Balthazar, I suggested we were better qualified. They agreed, and gave us the key.
Entry from there involved little drama.

Balthazar was beyond reason. It seems as we come to the end of this, we’re encountering more fanatics. Balthazar has made plain its Melissan who has manipulated this whole thing, created “The Five”. We learned more on return to the Solar back in my pocket plane. Melissan was a priestess of Bhaal, once charged with restoring the dead god when his essence had been harvested from all his children. But she was faithless, what a shock right? The clergy of a twisted and evil dead god is more interested in gaining his power for themselves than in restoring him.
Having concluded our lessens, it was time to close my personal plane down and proceed to “The Throne of Bhaal” and settle things with Melissan.
*****
This turned out to be a little more involved than expected. Melissan’s treason had started a sort of civil war in Bhaal’s old domain. And our encounter with Melissan was now blocked in several ways.

To proceed further, we ultimately had to bargain with an old foe. In spite of my blood, my soul protests every moment spent here. All of us feel that way. I’m leaning heavily on Diomedes here, he is wiser than I, and we do not want to make any bad mistakes in a desire to just get home.
We did encounter Mayithra again with another body of warriors. This time she did not escape.
After a series of battles we wound up at a gate to Bhaal’s Palace. We would need items from two nearby towers to enter the sealed Palace gate.


I’m not under any illusions about anyone in the Abyss being “nice”. But why do they all want to die? I suppose you should just know a guy called “Belchaad the Juggernaut” will be difficult. This is all tearing me apart.

Entering Bhaal’s Palace involved more fighting. But then an interesting surprise. A civil chat, with Ao. Now I’m really wishing I’d brought that autograph book!

I thanked him for being so gracious with me, I drew surprising strength from this reminder of common decency.
And then it was on to the main event.

*****
I would say I was pretty impressed with the quality of Crucible. The maps are beautiful and high resolution, several unique and interesting new beasties to fight. And a story that makes perfect sense, even presenting a bit more information pertinent to the final series of fights. Very worthy addition to the Saga. As always, I play exclusively on Core.
Another Bhaalspawn Saga comes to an end. Psyche and her team survived all the final battles without a loss. What cosmic choice will Psyche make with the heavy load of Bhaal’s essence wholly on her slim shoulders?
Check in tomorrow for the epilogue and final post of “Psyche and Diomedes”.




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