-
Continue reading →: Psyche: Update 33
Note: the write-up below will contain spoilers for the fairly recent mod by Acifer “Call of the Lost Goddess”. If you may want to play, you may want to skip this write-up! The next morning we set out for “The Golden Spires”, a large temple of Waukeen just north of…
-
Continue reading →: Psyche: Update 32
We got an early start on the day with a vampire hunt. Returning to Bodhi’s lair in the main graveyard of Athkatla, we met up with Drizzt and a few of his friends. Then all of us entered ready for trouble. And we found it. The lair had been repopulated…
-
Continue reading →: Psyche: Update 31
We tracked the trouble in the Umar Hills to a ruined temple of Amaunator. The whole area had fallen into darkness and shadow, and we were attacked by numerous shadows as we approached the temple. The catacombs beneath the temple were thick with shadows and undead, and the temple ruins…
-
Continue reading →: Psyche: Update 30
We spent a couple days doing chores and running errands mostly around Athkatla. Not too much combat or excitement; well, excepted for the Twisted Rune thing, oh and we had to rescue that acting troupe from an extra-planar prison thingy. More important things involved finishing a training course for the…
-
Continue reading →: Psyche: Update 29
After getting business settled with the Planar Sphere we went and found Keldorn to rejoin with us, and headed off for some exploring of the sewers. Oh joy! Unexpectedly we stumbled across a small Illithid lair. Those psychos are always looking to destroy humanity, so they needed to be eradicated.Next…
-
Continue reading →: Psyche: Update 28
We got back to Athkatla the next day with our sad cargo. The Knights were somber in the situation, but understood what had happened.We had other business to take care of in the city, while we were near the Government offices Keldorn mentioned he had a home nearby. We went…
-
Continue reading →: Psyche: Update 27
Today we went off on a monster hunt for Lord Firkraag. He offered us 10000 gold to clear his lands of dangerous monsters, he mostly reported ogres. I’ve talked with ogres before, and thought it might be nice if we just send them packing without too much bloodshed. We were…
-
Continue reading →: Psyche: Update 26
I took a moment aside with Aerie, so we could talk about dealing with the onslaught to our sensitivities I knew would come with entering a Drow city. In some ways, the two of us are wired a lot alike and I figured she was the most likely to track…
-
Continue reading →: Psyche: Update 25
Descending into the Underdark was a terrifying experience. Of course its a name we all know, a place of dark terrors and utter evil. It was particularly hard for our Elven ladies; for Jaheira, as a Druid, its as far from the World she knows and loves as can even…
-
Continue reading →: Psyche: Update 24
Escaping the Asylum took a while. Whenever it was built, it was meant as a trap for “deviant” mages. At several turns we were presented with riddles, of the logic puzzle sort. Apparently it would then trap or kill those who failed at logic. There was also a fair amount…




As you mentioned a few days ago, SeeDream *knows* D&D creatures! I still add some details (like I described kobolds…