Very little gametime has elapsed since the last update. But it struck as an emotional high point for Brademante, so I thought I would do a short update for an important moment. Fourteen images and a Video later, I have a “short” update.

*****

Arriving back in Athkatla we stopped by the Copper Coronet, and quickly located Yoshimo. He was willing to join with us for the upcoming trip, I had no idea what to tell him for how long this might take or what the risks might be. Is it ever any different with this life? But Yoshimo is no novice, he was ready to join the next step of our adventure.

We then ran over to see Aran, and let him know we were ready to depart. We were introduced to Saemon Havareon, a boisterous sort of sea captain. He had an unremarkable looking cog ready for a voyage.

Aerie has sharp eyes! She pointed out a couple times she thought another ship was hanging on the horizen tracking us.

But that seemed to come to nothing. We arrived at the small harbor town of Brynnlaw. Spellhold is just across the small island from Brynnlaw. As we entered harbor, wow it looked like a rough town. I mentioned to Amyntor ours might be the only non-pirate ship in the harbor. He said “I think there are no non-pirate ships in this harbor”. This could be a rough place.

Funny, coming off the ship, Saemon “apologized” for delivering us into a vampire ambush.

Not the first vampires we’ve faced.

I meant to tell Saemon he owed his apologies to the vampires, but he was nowhere to be seen.

We knew we had a contact in town, a man named Sanik at a bar called “The Vulgar Monkey”.

“Kind of makes you want to give the place a good shaking out… now I sound like Minsc!”

We found the bar. But the first familiar face was a bit of a surprise.

“Eldoth you dirt bag!”

Funny the people you run into, an ex of Skie’s. Dirt bag was a good description, I’m not sure which of them I protected more by pulling her away.

Soon we found Sanik. He was frantic to get out of town, and was nervous that his wife was late meeting him here.

An assassin teleported into the room and said something about having a message for Sanik “from Lady Galvena”

We got Sanik out of the line of fire and eliminated the assassin. Fortunately, the barkeeper was furious that Lady Galvena had done such a thing at his place. Apparently Lady Galvena was a local madam, not much of a “lady”. Sanik had fallen for, married, one of her girls without permission (I imagine that means he did not pay for her!). He thought it seemed likely Claire would be killed by the vindictive Lady Galvena. No problem, we’ll find her.

First thing out the door we were ambushed by Eldoth and a group of pirates. I’m not sure what reward he thought he could collect on me this time? Or would he be kidnapping Skie again? No matter, none of his plans will ever come to fruition. Ever.

The brothel was not a hard place to find, between the trollops standing outside and the large sign! We entered, security was light.

“Lady Galvena” was preparing to put Claire to the sword.

We were faster. But Claire had slipped off during the brief fight.

Sanik is fine Claire, he sent us for you. We can take you back to him right now.
“Claire you are always beautiful to me.”

Bonus, Sanik waived his fee for information on how to enter Spellhold. There was a representative of the Cowled Wizards right here in town, he would have a wardstone to take us through Spellhold’s landward defenses.

On our way we came across Ginia. The disrespect leveled at the young women in this town is horrible.

She and her little brother were considered property of a trafficker. She was expected to earn money nightly or she and her brother would be punished.
We settled another family drama in this town, and arranged for Ginia and her brother to be smuggled back to the mainland. In a way this makes things easier for us. What we’re up to is presumably not completely “legal” under Amnish law. But this town is lawless and I feel no qualms about stirring up our own sort of trouble here.

We finally made it to see the Cowled Wizard, Perth by name. He seemed to be under some sort of mind control magic? Whatever it was, he attacked us and we killed him. We now have the wardstone for entry into Spellhold.

We followed a simple footpath across the small island, a bridge continued on towards Spellhold, with an energy shield of some sort across it. But the shield went down as we approached with the wardstone.

Finally. Imoen should be within.

We fought a small group of lizard men, and an air elemental guardian before the door. Apparently there were more defenses we hadn’t known of! But neither was a big deal. As we approached, the door opened, we were expected.

I felt ill, or dizzy as I saw the hooded man. This seemed right out of one of my nightmares.

He knew us by name and welcomed us, offered a tour of his facility.

Is this place a little warm? I felt more detached as we toured. We came to a last room, a lounge of some sort? I saw Imoen, but why was the floor getting closer?

Imoen seemed vacant. Our host lowered his hood, Irenicus! Yoshimo chuckled, and everything went fuzzy.

As I looked around I saw my whole team except Yoshimo was on the floor. Betrayed.

I awoke in a glass prison. Irenicus taunted he would be performing another experiment on me. He would steal my life energy, my soul or something? He said he’d already done the same to my sister Imoen. Did he call Imoen my sister? He claimed by way of Bhaal, we were siblings. Funny that was surprising and not all the same.

And then there was so much pain. I could feel something being torn from my inmost being.

And I was back at Candlekeep. Or a dark parallel. Just inside the doors stood Imoen. She said Bhaal was here, but we could beat him together. If I brought him to her, the two of us together could destroy Bhaal.
So I did that. I found him near the outer wall of the fortress. He said he would destroy me! I ran back to my sister. Bhaal followed, and I faced him.

We battled him together and destroyed the Avatar? Splinter? Nightmare?

Whatever it was, I knew we had won something.

I awoke this time, on a cold stone floor. In a large room in a dark dungeon. Bodhi was somewhere up above, taunting again. Oh goodie, more from the talky moron vampire. She promised she would be hunting us.
I stood shakily, and saw my husband was right there. And our friends. And Imoen!

Something good came of this!

Sure, we were deep in an unknown dungeon, with a powerful vampire after us, and something vital had been taken from my sister (!) and I. But my family was all together. And my dear friends! Imoen was surprised to notice Skie was not dead. I assured her Jaheira and Minsc were both fine, just not here. Amyntor and I have new responsibilities now with our Castle and all…
We had a fun and joyous reunion. It was good to surprise Imoen, and see her laugh.

*****

The longest “short” update you’re likely to see! In theory I like the idea of doing more, smaller updates. But somehow I keep coming up with more things I *have to* show. Seriously, I could have easily added another half dozen images to this.

4 responses to “Brademante: Update 28”

  1. Zeno Avatar

    Yeah. I have that same problem. The easier it gets to render the images I want, the greater the temptation to show more and more. I spend far more time rendering the games than playing them nowadays. But it sure brings the characters to life!

    The video looks like it could have come straight out of a TV show. The natural motion is fantastic! I wish they weren’t so damn credit-expensive. I’d experiment with them a lot more if I couldn’t generate 20 images for the cost of one video.

    All the times I’ve run through BG and BG2, and I do not believe I’ve ever even interacted with Eldoth beyond rebuffing his initial approach. He and Skie are just so out-of-the-way in the first game. So many NPCs essentially locked away because the show up so late.

    And in BG2 I never liked how they set up Yoshi and then just dumped him. No opportunity for redemption. You could revive and redeem freakin Sarevok, but not Yoshi. I always liked mods that did more with him.

    I love all the textured lighting effects. I’ve been playing with that too. Mostly on Yana at the moment, since none of the others wear anything terrible reflective. Maybe when more of them can afford better armor.. .

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    1. atcDave Avatar
      atcDave

      Bringing them all to life is exactly the thing that has me so hooked! I’m in that position you were in a couple months back, points to burn at the end of the cycle. So playing with videos is more appealing. These new renderers are so efficient for images, it’s easy to get good results for little cost.
      it is funny though, now we have GPT Image 2.5, I’m not *sure* I see much improvement from 2.0.

      also funny you’d mention interesting reflective surfaces, I’ve played around with my “Aias and the Aliens” team and have some plans to reuse them in a Gold Box game. The improved character consistency is amazing. Very excited for a new use for Charity and her golden skin!

      I had also never used Eldoth or Skie in original BG. And I had no interest until we got Skie’s tragedy in SoD. Now it really pleases me to be able to *fix* that story with Lava’s mod. And Eldoth is such a weasel!

      Yoshimo doesn’t move me as much, he seems so unrepentant. But yeah, it is another tragedy woven in to the tale. It all has quite a bit of gravitas!

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      1. Zeno Avatar

        I hadn’t even realized 2.5 was out yet. Biggest difference I’m seeing right now is it seems much more responsive to my style cues.

        Liked by 1 person

  2. atcDave Avatar
    atcDave

    I think its cheaper too?

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