Oh I skipped a little detail last time, at the main gate to the city we were introduced to Scar. He is second in command of the Flaming Fist, the professional military and guard force for Baldur’s Gate.

He had wanted to meet us because of our efforts to sort out the iron crisis and related bandit problems.

We told him what all we had learned, and that apparently the Iron Throne was behind the trouble. He was concerned if not surprised by this news. They are a wealthy and multi-national trade consortium. He would do some investigating on his end, and asked if in the meantime, we would look into the smaller (and local) Seven Suns trade group. It was co-owned by a friend of his, but they had made a number of odd business decisions recently.

*****

As I mentioned before, Amyntor and I fulfilled a long ago promise to each other almost first thing in town. After this, we set up a base of operations at the Three Kegs Inn, a nicer and larger sort of establishment near the center of town. We decided we would spend some time relaxing, and exploring the city at our leisure for a few days. We eventually spent three nights at the Inn. That time will always be special to me.

During their time in Baldur’s Gate Brad and Amyntor were 7th level paladins. Brad acquired a pair of Gauntlets of Ogre Power, which will have a profound impact on how well she fights. Amyntor stocked up on a variety of Strength potions, so he can also be very strong in battle.
Khalid is still with us, he usually holds down the fort. He and Jaheira did enjoy a couple of more relaxed days at a nice inn. Jaheira remained a 6th level Fighter/7th level Druid throughout, although she is now right at the cusp of 8th level Druid. Jaheira is now the daily recipient of a Strength spell from Dynaheir.
Minsc did reach 7th level Ranger early in the team’s visit to the city.
Dynaheir reached 8th level Mage and Imoen hit 9th level Thief during our time here. They may be at an impasse for now with Imoen learning to be a mage, Dyna does not know how to help her any further. That’s okay! We need Imoen to be a scout for now.

*****

We found a dedicated magic shop, Sorcerous Sundries has a large stock of spells, potions, magical ammunition and all sorts of eccentric oddities.

We spent a lot of time sorting through our inventory *and theirs* to figure what we could sell and what we needed to have. I feel like this stop boosted our capabilities by a lot.

Early in our exploring around town we were threatened by a pair of thieves. We were specifically told to leave the Iron Throne alone.

Interesting.

The next day one of the thieves, named Lothander, approached us to say Marek (his cohort) had already poisoned us. He would give us his half of the antidote if we would help remove a curse that was on him.

We did that and Lothander was good to his word. He then told us how to find Marek, and his half of the antidote.

Marek was persuaded to share his half of the antidote.

Crisis averted.

Later, we met a mage named Ramazith. He wanted our help in freeing a nymph named Abela from another mage (Ragefast). We could have a generous reward if we brought her to him.
“Miss Brad, I can think of many nefarious reasons a mage might want a nymph, and no good ones.”
“I’m sure it won’t shock you Dyna, our friend Ramazith is massively evil.”

Yeah, we found Ragefast and Abela. It was actually a sad story, the old mage was smitten with the fair nymph. But Abela was wasting away in the city. We persuaded him of the error of his ways. Gently this time! He was heartbroken to see the truth. But he did, and he let Abela go.
We used a more forceful sort of persuasion on Ramazith. He won’t be harvesting Abela or any other nymphs.

We explored the city at a relaxed pace, mostly. There were other brief moments of drama and peril. Only one other event rose to a BIG issue.

Priests of Oghma are familiar to those of us who grew up in Candlekeep! It is the faith of Learning and Knowledge. Their small temple in Baldur’s Gate had been rocked by a plague of rot and mold that was ravaging their library.

Of course we would help!

This led us around town, ultimately into the sewers.

We battled a colony of were-rats. There are no *small* colonies of were-rats. This kept us busy for a time.

But most importantly, it led into a deeper layer of trouble.

In one sealed tunnel we found clear indications of a Moandar cult.

That ancient god of Rot and Decay may be dead in the Realms, but his followers are always looking to bring him back. And destroying books and learning is right up their alley.

We battled a Shambling Mound and a Moandar priest. And a few smaller rotten pests.

This all opened the way to an even darker threat.

An Illithid base, evil in pure form.

We saw the threat, and had some limited defenses against them. A single scroll of “Chaotic Commands” and a Greenstone Amulet. That could protect two of us from the sort of telepathic assault that comes from illithids. Since Amyntor and I were on point, we received the protection.
We found a gathering of three illithids and a few ogre thralls.

Minsc was stunned and could have been devoured.

But we fought fiercely and slew the monsters before permanent damage was done. This area was being set up as part of some conspiracy involving an Elder Brain. There’s always conspiracies where illithids are concerned. For now we shut it all down. And prevented any more books from being destroyed! I never felt more like a child of Candlekeep.

We needed a quiet night te rest up from all this! In the morning we set out for the Seven Suns.

I got a distinctly greasy vibe from a merchant at their office.
Youzah! That is something other than greasy!

The building had been over run by dopplegangers. We slew many, and found Scar’s friend in chains in the basement.
We reported this to Scar at the Flaming Fist garrison. He was shocked at such trouble in the city, but was pleased we’d dealt with it. He asked us to look into a couple of high profile citizen disappearences.
This again, led us into the sewers.

An ogre mage with some carrion crawlers were behind the trouble.

Obviously not as big a thing as the illithids! But it could still be trouble for the unwary.

When we reported back to Scar this time, he said he agreed with us that the Iron Throne was up to no good. But he needed proof, and suggested we head over there and look into it.

Well, it was a business. The obvious thing was to walk on in and see if anyone would talk to us.
The operative word for the interior would be “chaos”. We heard they were broke, and someone named Sarevok was trying to seize control.

Exploring into the building things calmed a little, but there was obviously unrest here. Some sort of meeting was taking place upstairs.
We found a group of thugs who attacked us.

Obviously not much of a business approach. But apparently the actual leaders were away for a real meeting… at Candlekeep.

Scar and Duke Elton, his boss, asked us to go to Candlekeep and see if we could learn anything more about this odd business group. They gave us an old book, the traditional cost for admittance to Candlekeep.

Looks like we’re going home.

2 responses to “Brademante: Update 9”

  1. Zeno Avatar
    Zeno

    Lots of fun ones here. The carrion crawlers and the mindflayer came out well, and the shambling mound is fantastic. My favorite image is probably imoen and jaheira tracking the moander cult signs. That’s a very nice image. Although Jaheira rescuing Minsc from the Mind Flayer is really dynamic and does a great job of storytelling. The merchants running around the iron throne look fun as well.

    All the backgrounds in Baldur’s Gate came out well and easily recognizable. It really amazes me sometimes how good a job it does of taking an isometric image and re-rendering it in a ground level horizontal image. And I do that sort of thing for a living with satellite imagery and composite aerial photos. So I know how hard it can be to do a good job with it.

    Have you noticed the options have changed now under Copilot? DALL-E looks like its gone, but the new “Stylized Illustration” option still allows you to do artist styles and the Versatile Expression/GPT option is getting pretty good at prompt comprehension. None of them are going to supplant OpenART/GPT1.5 for final rendering for me, and I haven’t found much use for the first choice. But the second two do a decent job for me of doing characters and scenes. The Copilot/GPT option even lets you feed it a source image so you can do some of the style changes/etc. on screenshots before you pull them over to OpenART for the final render.

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    1. atcDave Avatar
      atcDave

      Making renders from sketches, or any other depiction, is an amazing thing. It adds so much flexibility to what this can do. Although usually, if I’m going to want multiple images in the same setting, I do a single background render first. That ties them all together nicely.

      I think I’m starting to push it harder on the action renders, it really will do a lot with movement and is not fussy with violence. It’s really fun doing some of those.

      Funny, I’ve not even looked at Co-Pilot for a while now. I know my wife has been using it.
      oh one little thing I was really pleased with, the second image with Brad and Amyntor together in the inn. It has been showing Brad and Imoen about the same when they are dressed down/at leisure. That is, soft and girly. While Brad is not big and muscular, I did want her to look more *fit*. So I took an image I liked, and told it to make her more fit and athletic. It did a beautiful job.

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