News came while we were still celebrating with the elves that serious trouble was brewing to the south. Bhaalspawn led armies were ravaging the land, killing many innocents. We all knew at once that we had to investigate at once. This was a part of my curse, and I had to put an end to it or Bull, Imoen and I would never know peace.

We arrived in the beseiged city of Saradush. Armed guards were threatening their own citizens. I politely suggested to a guard captain he was loosing sight of who the enemy was.

It didn’t end well. I should mention this is all framed by my being called to a sort of pocket dimension, a fragment of Bhaal’s domain. I would be taught by a friendly Solar what my heritage was to mean. And it was confirmed this whole Bhaal saga was coming to an end. We would be fighting for my own role in the universe, fighting to avoid a destiny in the Abyss. A lot was on the line.
But more immediately, a city with a large number of Bhaalspawn refugees was under seige by an army led by another Bhaalspawn.
Yaga-Shura, the Bhaalspawn in question, was apparently impervious. We needed to detour to his childhood home, a dark swamp, to learn his secrets.

An evil spirit in the swamps tried to confuse me by claiming to be Gorion, and being oh so disappointed in me. Did this moron truly think I wouldn’t be able to tell lies from Hell apart from the words of my father?
We fought many Fire Giants over a few short days. But it did all lead to destroying Yaga-Shuri and his army.

Next we had to set out across the desert to find the next two Bhaalspawn generals.

At an oasis we met with a Tethyrian General named Jamis Tombelthen. He had orders for my execution as a Bhaalspawn. I suggested he do a Detect Evil on me and my team. He had the decency to be embarassed when he found not a trace of Evil. He even liked that I was off to put down the other Bhaalspawn led armies.
First we faced Abazigal, a fearsome blue dragon. Actual his son Draconis was even tougher.
Then an obnoxious Drow named Sendai.

Really, after that was a little tidying up. A deranged monk, and an old Bhaal Priestess who’d lost the story.

And it was over. I was able to give back my share of the Bhaal essence, Imoen did too. It was like I’d never quite known peace before in my life, until that moment. We all set out on the road together to get back to De’Arnise Castle. Home. We’d been a lot of places these last months, but Bull and I knew the Castle was *our* place.

Keldorn was the most eager of any of us to get home. He was ready to see his wife, and devote his time, his life to her and their kids.
Skie got really emotional! That surprised me a lot. I guess she’d found something of herself in our time together, but she wasn’t quite sure where to head next. I assured her she was welcome with us as long as she wished. I’d put her to work if she wanted to stay. And she did for a while! She helped train more archers. Then after a couple months she was ready to return to Baldur’s Gate. She never did take her father’s title, but she got more involved with the city, and the Flaming Fist. And we saw a lot of her over the years.
Imoen and Aerie really settled in at the Castle. They also both taught new generations of mages at the Planar Sphere in Athkatla. They were always good friends, and very competitive. It felt like we had teenagers in the Castle for a few years. In time Imoen married one of the guard captains. Aerie took longer to want to settle down like that, but she did. She married a Radiant Heart Paladin many years later.
Bull and I started our next adventure right away.

*****

As I said before, this last was faux ToB run. I lost my save files right near the end of SoA. That was really heartbreaking in a way, not getting to do a proper send off for Gabby and Bull. But this write up trully helped me feel better about it!

I found myself relying heavily on Seadream again, that will likely be the way of it for now. OpenArt gave me a little start when the cost of Seadream renders jumped to 60 credits a pop yesterday! But today it dropped back to 15. Still more expensive than other renderers but not stupid about it. We are still in a period of rapid change and growth for this new technology, I cannot predict where this may go. But hopefully things will get less expensive, not more. I have read that in spite of all the buzz and attention on AI right now, no one is really making money on it yet. That pretty much garuntees instability.

In the immediate future I’m taking a break from the IE games for a bit, I will try to do a run of some (or all?) of the old Gold Box games. I should start with a brief write up on Pool of Radiance in a few days, then I’ll introduce the team I’m using and start a run of that. I think you’ll see a mix of new characters and familiar ones.

2 responses to “Gabrella: Update18 and Epilogue”

  1. Zeno Avatar

    SeeDream really is a game changer. It really complements your style well, and seems to do an even better job of understanding prompts than DALLE-3. Still haven’t tried a crossbow with it though… I just wish it gave me better control of image style. Its not as versatile with drawing/painting styles as I would like.

    So many images above came out so clean – relative to how much work it would be to get them before. The Sendai fight stands out for that. As does the fire Giant.

    It’ll be interesting to see how it goes with Pool of Radiance! That was such an awesome game when it came out. Can’t remember if I played that or Bard’s Tale first (didn’t start Bard’s Tale when it was new), but one of the two was my first real CRPG.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      Yeah Seedream’s understanding of prompts is awesome. And it doesn’t seem to get so many of those “what the heck?” Sort of filter blocks either.
      It does still struggle some with bows, so I imagine crossbows would remain more problematic. The last image, Bull and Gabby, was pretty much a straight forward clean-up of a DALLE render. I was trying other things Monday when the SeeDream cost went way up, but then Tuesday morning the price went back down. So I just took a render I had mostly liked from DALLE and enhanced it in SeeDream. I was pleased!

      yeah I have a lot of fond memories of Pool of Radiance. It, and the other Gold Box games, were favorites for so long.
      I’m pretty sure Bard’s Tale is a few years older, at least the first one is. My moldy oldies go back farther, I am older! Ultima 3 was the first game I got completely hooked on, Phantasie was another early favorite. But I started on Adventure and Dragon Stomper (Atari 2600), Telengard and Zork (C64). I do have Phantasie up and running, not sure yet if I’ll do a play of that?

      I’m still fighting with some of the functionality of Gold Box Companion, but the games are all running fine. So we’ll see how this goes! I’m not completely committed to doing a full playthrough of all nine games, but in theory that’s what I want to do. Maybe alternating with BG or IWD? We’ll see!
      I’m just hoping that pairing the games with renders will provide the impetus to see it through.

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