We started our first mission for Scar.

On investigation, it turned out the business had been over-run by dopplegangers. We had found Scar’s buddy as one of the few actual survivors. Dopplegangers are an insidious threat. They are not fearsome once exposed, but exposing them is the trick. This group was outed by hunger! Its a good clue when someone wants to eat you that something is out of sorts.
Scar was thankful, and next asked us to look into some disappearences in town.

Yeah, more fun in the sewers.

After this Scar’s interest turned to the Iron Throne. He’d looked into the documents we gave him, and he agreed there was serious cause for concern. So we were directed to use our usual subtlety on investigation.

We resolved to simply head up to the bosses’ office.


We did not find any helpful documentation, but questioning survivors pointed us back home, to Candlekeep.


The next day we went into the library. We met the leaders of the Iron Throne and exchanged unpleasant words. That does *not* serve our purpose. We need to know what they are up to…
One of the monks told me to look to Gorion’s quarters, he had left something for me.



I still have plenty of friends at Candlekeep. Tethtoril was a dear friend, and the head man of the Keep. He sent us to the catacombs for an escape. We did get away.


We slew many of the beasts, and came clear of Candlekeep near the coast to the rear. Then it was back to the Friendly Arms Inn. We’ll need to consider our next move.
*****
Funny, this was not a huge length of game time. But this post kept getting longer with renders! Plenty of drama, and moments that seemed deserving of attention. Some of these are thematically very similar to things I’ve done before. The game hasn’t changed much.




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