Another big chunk of IWD was wrapped up this time. From the return from Dragon’s Eye through Severed Hand to Upper Dorn’s Deep we got a lot done. That includes content from all the Lava mods I have installed. I finished up with the team being transported off to Lonelywood.
This is obviously the period where the team grows into a serious force to reckoned with. With levels now ranging from 10th to 12th I would say they have just entered the lower end of “high level.” At least that’s how Dave, the old PnP guy, always looks at it.
There has been some significant changes in the team stats too. Significantly, Gretchen (the archer) is clearly the most effective member now. I can see several reasons, first is the nature of the opposition. We see far more “solid” sorts of foes who don’t take as much reduced damage from missile fire. Second, she has enough magic ammunition to harm even the toughest of our foes. And finally, is just the way her skills ramp up. A Ranger/Archer with Grand Mastery in her bow is a fearsome thing.
Grace remains the toughest for melee, in spite of not having a crushing weapon and no native strength bonus. But she does have Grand Mastery in Long Sword and two nice swords. She also uses a lot of Strength boosting potions.
Leezel is the best tank, its often amusing with a good tank on point (best AC, best hit points, most resistances) to see them draw the most fire and take the least damage. And she dishes out plenty hard against undead.
Turpin is solid as the second rank fighter and healer.
Hildy has become a very dangerous caster. I’m a big fan of unloading fireballs, but of course Hildy uses a variety of crowd control and damage dealing magic also.
Henri remains a support character, she does the least damage. But it is still satisfying to see her unload when she has to. This party has no weak link.












Leave a reply to Zeno Cancel reply