The mediocre team tore through Siege of Dragonspear in pretty good time. Jill was plenty effective on point, at least to say she makes a pretty solid tank. She is not extremely hard hitting (single wielding a short sword with shield). But that’s sort of the point with mediocrity, you can make up for a few deficiencies with *stuff*. But you can’t make up for everything.
The rest of the team is not particularly powerful either. Jill’s husband Christopher has a really good wisdom, but no bonuses anywhere else. Minsc is strong and can hit hard with his sword, but he’s actually more fragile than Jill. Dynaheir is a competent mage. And the new NPC Erato is a useful but not powerful cleric/thief. Corwin of course, as a Ranger-Archer IS powerful.
For those following along, it is true. I have created Bhaal-spawn Barbie. Often these renders really make me laugh.
This post will likely be all I do with SoD.

*****

After getting a few friends together it was time to march out with the army. Christopher and I thought it might be good to have Captain Corwin with us, with me using a sword for now we were down to the scout Erato as our only archer. And she’s not really a trained warrior at all.

Wow does Corwin make a big difference. She might be the best archer I’ve ever seen!

“Thanks for joining with us Shael. You’re awesome, and a really good shot and all. So this is just great and are all happy you’re here!”

Captain Corwin is sort of a grumpy one. I think I annoy her.

We fought more scary undead. We saw a Dwarf turn into an undead right in front of us! Wow, but obviously he was sort of stupid. We had to kill him then. I mean, shoot. Destroy him? That sounds better. If he hadn’t turned into undead maybe we all could have been friends, but yeah. He was stupid.

The Crusade blew up the bridge we were going to use, so we had to head to the next one. On the way we found an old Temple of Bhaal. It might even be where I was born? Some of the story seemed right for that. But it was all a pretty big deal, we killed a dragon! Wild right?

I guess the giants actually came first. A lot going on! Erato is a pretty good archer, she’s pretty good at a lot of things which makes her useful. She’s also a swell friend.
The dragon was scary. Minsc and I jumped at her hard, while everyone else cast spells or shot arrows. Seems a shame, she was really old. And we ended her. Why can’t monsters be nice?!

There was a whole lot of evil going on in that Temple. We found a few Crusade prisoners, we let them go. I won’t let anyone suffer like they were if I can stop it. I hope they quit the Crusade and we don’t have to fight them again, I’d feel bad to have to hurt them after saving them.
What Christopher called “The Mad God” had taken over the temple, but another group led by a purple squid head was fighting them. Evil all around! It made it easy to just fight everyone. The old temple isn’t so evil anymore! I wish we could have just burnt it.

We finally got to the other bridge, it was under attack by the Crusaders, but Christopher and Dynaheir had figured a way in for us.

We had to get by a couple groups of Goblins to get into the Bridge fort. Dynaheir is awesome now with big mage spells, Fireballs and stuff. She’s as good as Imoen, it will be great when we can get the whole team back together!

We got into the fort, and found our friend Khalid was running it now! Good for him! Actually it was a little bad because there were so many Crusaders just outside. So we came up with a plan where we brought the rest of our army to attack outside while the guys in the fort attacked coming out. Big battle. Just a lot going on.

After, I found our friend we’d just helped escape from the evil temple. I really hate all the killing and dying.

Then it was time to move out. Something really bad tried to take me on that bridge. I know it has a dark history connected to my bloodline. But wow. It was like something tried to take me over for a moment, I felt like I had to hold it in and beat it all at once, or it would hurt more people. THAT was not going to happen!
But now most of the soldiers think I’m something evil. At least my friends are all still with me. Although they understand this fight as well as I do, maybe better.

We finally made it to the camp. I could quickly tell we weren’t entirely welcome here. The Generals had a mission for us, Christopher said it was a really stupid mission, but at least it got us out of the camp.

We wound up at an underground entrance that led to Dragonspear Castle. We needed some information in there.

We had to fight some really evil trees! Crazy, right?

Amongst other things we did find Haephernon, Caelar’s number two guy, is working with some sort of Demon? Wild, but it proves this Crusade is evil at its core.

We rushed back to camp, and had a last meeting with Caelar before the fighting really got started.

The Generals said my team was back in camp as a last defense. Apparently, I was supposed to be in charge of this!

I briefly felt like this was too much. But my husband was right there, and I looked over my team and knew we had this.

And we did. We kept the camp safe from several attacks. The day’s fighting seemed to break the Crusade. Most of their army was either killed, or melted away. Corwin said this is common with “such rabbles”.
Whatever she meant, the Crusade was down just to the forces defending their Castle. And we had an attack all set up for the next morning.

When we blew up the gate and entered the castle, I was challenged to a duel by Ashateal, another of Caelar’s lieutenants.

Ashateal was a tall woman, with wings! She had some sort of not quite human in her, like me! But she really hated me, like personally. I’d never even met her before! [sigh] I’ve fought a lot these last few months and seen a lot of different ways of fighting… and a few dirty tricks. Ashateal really wasn’t very good at this. I meant to let her surrender, but she wouldn’t and finally ended up on the end of my sword.

I felt really bad about killing Ashateal. But the Crusaders felt worse and most of the ones still fighting just sort of quit after that.
Then we got into the Castle, and found Caelar and Haephernon in the basement. He wanted to open a gateway to the Abyss. I would ask “what was he thinking?” But we found very soon that he was some sort of little demon. A demonette? Or was he a devil? Ask Christopher.
We had to fight Haephernon and his boss. Caelar never wanted things to go like this, so we welcomed her to join our fight. She was a really good warrior! But what did she think was going to happen? I mean, sometimes I feel like a stupid fool next to my husband. (Hah! Joke’s on him, he married me!). But anyway, Caelar was really the stupid fool. She made me feel smart! At least she saw her mistake and switched sides. When the Abyss was dropping in on her…

We defeated the Demons and returned home. Then, well, after the celebration that night; a friend of ours, Skie was murdered. I saw it all in a fuzzy dream. And I woke up next to her dead body in morning. Everyone thinks I killed her. I get it. But I didn’t!

That all led to us being kicked out of Baldur’s Gate in the middle of the night.

*****

Obviously, my next update will start with BG2.

A few thoughts as this continues on, I am really enjoying this run. I had worried a bit about finding the voice for writing up Jill. I was worried about a simpleton, good natured, but with an overly simplified view of things. Specifically worried about how to write this up. It turns out, I’m having a great time! Its quite different from how I’ve done it before. If you look at something like “Psyche and Diomedes” or “Chuck and Sarah“, those runs had much more insightful narrators. I don’t mean to sound smug, but to me their tone and narration seems more normal.
With Jill, I try to reduce thoughts to their most basic level and not look at much of the nuance. I do still see Jill as having some sense of humor, and a sense of wonder about the many things she can’t wrap her mind around. And maybe being a bit overly enthusiastic about her friends and loved ones.
And I just let her ramble more. She’s more “stream of consciousness”, less structured and edited.

The renders have proven more challenging than expected in one dimension. Jill’s description is so overly “cute”, the AIs either want to show her as an Anime or Disney character. I have dealt with that by building a model of her at OpenArt, so on these last couple updates whenever you can see Jill’s face I’m using that AI. But as before, it is a more limited AI for fantastical subjects. So we’re working around that as best as I can. One more challenge, just to keep things interesting!

Yeah, Jill is Bhaal-spawn Barbie.

I’d also mention the video-render of Dynaheir. The image it was based off shows flame erupting from her hand, my idea was a Fireball launched away. But as a video it came out curiously, like she created a little spurt and directed it like a flame-thrower.
Well I love that! My previously mentioned character Psyche, in a PnP game, had developed a spell called “Flame Bolt” which would be almost exactly like this. A third level spell that’s less area effect but more easily targeted than Fireball. So this video is a keeper!

2 responses to “Jill: Update 6”

  1. Zeno Avatar

    I’ve noticed how much a character description can influence the style of the whole image. Half the effort in getting a new party going for me is getting character styles that mesh well together. Like the Wildlings. They all pushed towards a more “anime influenced” style – except Will. Will by himself often took things darker than any of the others. For your set its easy to see why Jill takes things in a different direction. Not sure quite how you would counter that either – except by making her hair a darker, more muted purple or something. And that’s not quite “her” anyway.

    Dynaheir with the flames is fun. I haven’t really experimented that much yet with the kinds of special effects you can get with the videos. I especially haven’t experimented with what all the different video render algorithms do/do-not do well. It just seems too expensive to do what I would do with a 2D renderer – generate 5-10 takes of the same scene with each engine and compare tendencies. I’d blow two-three months credits doing that!

    That’s a really cool trool-like treant. I’ve had a lot of fun playing with variations of those in Kingmaker, as a Mad Dryad antagonist makes for lots of beasts which are twisted plant beasts of some form. Hardest for me have been the ones which are actual animated trees. Just totally blows the AI’s mind.

    My favorite of the videos you’ve been doing are then ones like Jill and Christopher above. You can pack so much personality into 5-10 second clips that’s hard to capture with a still image. Makes me want to do Harry Potter style video portraits of my characters;

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      Yeah I’m obviously finding the same thing with character descriptions. It is funny, when I “introduced” Jill in the Aias and the Aliens run I didn’t have that problem. But those were all done in “Larry Elmore style” which may have been the nudge it needed. Of course here, I’ve been saying “realistic photo, medieval fantasy”. And that gets rendered as Anime. Go figure!

      Experimenting for me has been no more than three video renders. It *is* a little easier to get than the images, since you’re starting from an image you already like. But I have tried a couple (like the Vitriolic Sphere against the demon last time!) that just seemed so far off I wasn’t going to spend the time and credits to get it right. I have had a couple of frustrating fails, like when the scene seems to run backwards. Literally, walking backwards away from the viewer on one. Simply re-rendering fixed it. But why?

      I do agree the character moments work best. Most basically, its fun just to see them breath. Obviously, I can do a little more than that! But that Jill/Christopher video took three tries. The first one I directed Christopher to put his hand on Jill’s shoulder, and literally that was ALL he did. Like a robot/zombie. It was creepy! So I rebuilt the whole description breaking down detailed action/reaction for both characters. The next try was just wildly out of sync in their actions. Then, I think, I didn’t change anything? Maybe a small tweak. But basically re-ran the same thing and got that last, much more usable image.

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