Sarah

Chuck can now travel between his “pocket plane” and this world, but with some limitations on where. Its maybe places he can concretely place in his mind? But the upshot is, we had to travel the old fashioned way from the ruins of Sarahdush, across the desert, to a sun-blasted little town called Amkethron. This would put us close to the last three of the powerful Bhaalspawn causing trouble here. At this point, we have two names, Sendai and Abazigal. If I had to guess, I’d say Melissan is the missing third name. But then, hers’ is the only other name I currently know associated with all this!

This was a fun couple of days. Its just good we had plenty of water in the “Bag of Holding!”

At about the half-way point we came across an oasis, we weren’t the first ones there.

A fairly large military presence was there.

The leader said he was General Jamis Tombelthen of the Tethyrian Army, and Chuck was under arrest for the destruction of Saradush. On the grounds Chuck was a Bhaalspawn and irredeemably evil there would be no trial or appeal.
Chuck was quick to suggest they do a “Detect Evil” on us. The General had the decency to be a little embarrassed to find none of us were. He asked our intentions. We told him in a nutshell, we were hunting the Bhaalspawn who’d caused so much trouble.

General Tombelthen accepted this and we soon went our separate ways.

Which led us to Amkethren.

We were surprised to see soldiers all over town.

We approached the monastery to announce ourselves, and see if we could find Melissan.

They really were not very friendly!

But soon enough we met Balthazar, the head of the order here and apparently a “friend”. Not friendly mind you! But he did point out the locations of the two Bhaaspawn we were looking for, neither was more than a day from here. He professed no knowledge of where Melissan was nor when she would return.

So we set off for Sendai’s Enclave. We had picked up rumors she was a Drow. We’ve faced a few of those! At the point on the map, we found a woodsman in an unnaturally ideal sort of setting.

We all talked a few moments, Imoen suggested after that something was very off with his appearance. Some sort of illusion was at play.

He had rather clumsily directed us towards an ambush, err, some funny noises that was an obvious attempt at a trap. A beholder and a few Drow. We know we’re on the right track!
Sure enough, we confronted the “woodsman” and wound up in a fight against several Drow.

Further investigation led us to a cave opening, and a long series of battle that led us to Sendai. A Drow warrior/mage of same ability.

We fought Drow and others through a series of grinding battles.
“Evil must not be allowed to fester!”
Too slow, you lose. I like when they yell “Drow rule supreme!” Good last words.
Sendai herself played some game with animating multiple statues off of a central base. It made for a drawn out fight, but the outcome was never in doubt.

From here we went to Abazigal’s place. It was quickly obvious we were in a Dragon’s territory.

Actually more than one, the first dragon we faced was a tough fight.

We entered a large cave and quickly concluded the only way to get to adjoining caves was through a series of connected pools.

Just let me be on record, this is *not* an ideal way to get around in armor!

After much back and forth between caverns we found our way in to see the big boss.

This was actually an easier fight than the Green out front.

For a couple days work, we’d eliminated two powerful Bhaalspawn. During all of this, Chuck had been summoned a couple times for classes with his friendly solar. He’s learned a fair amount, some disturbing, about his heritage. How his mother meant to sacrifice him on an altar to his dark father. Horrible stuff.
Thankfully Chuck was raised by a good, decent man. I don’t think he’ll carry a burden from things he’s just now learning.

Among the things we’ve now learned, Bathazar, that unfriendly monk, is the last remaining Bhaalspawn. But apart from being unfriendly, Balthazar was not evil. Could there be a non-violent way out of this?

2 responses to “Chuck: Update 35”

  1. Zeno Avatar

    Some good use of the “looking up from behind” vantage here. Works really well for making “big” opponents look bigger. Works well with both dragons.

    I *really* like the framing on that first Jaheira vs the Drow picture. The angle. The poses. That just really sells its.

    The architecture in Amkethren looks cool. And Sarah’s deadpan look getting into the pool is awesome.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      I really like moving around the angle, it so often is the trick to getting the right perspective. On the down side, I virtually never get it right on the first try.

      Like

Leave a reply to Zeno Cancel reply