Chuck

We returned to the village of Brynnlaw, and met up with Saemon again. He told us his ship had been scuttled in the harbor. I rolled my eyes guessing this was not new information. Of course, Saemon had a plan, for us to help him steal the Pirate Lord’s ship. I looked at my crew, yeah, we’ll pick a fight with a pirate.

So we did. We set sail with the now deceased pirate lord’s ship. About a day out we were attacked by some sort of aquatic creatures.

They weren’t very fearsome, Sarah slew several quickly, but they were tearing our ship apart.

And then I don’t really know what happened. I think we were all dragged under.

And we woke in an underwater city of the fish-men. Sahuagin according to Jaheira.

And we were to be tools in a civil war. The clearly bonkers “king” wanted us to slay his rival, a mad prince.
They were all mad, bloodthirsty and evil. We did not find much cause for hope, and finally chose neither side. I think we killed all the warriors, at least all that showed themselves.

The city seemed empty. We went to our only exit, a great hole that led to the Underdark.

As always, Sarah went first.

It was a long way down, but we all made it fine.

The Underdark is a world unto itself. We didn’t immediately see a lot of movement, but the signs of life, and intelligence were everywhere.

Of course the Underdark is the stuff of nightmares for everyone who grew up on the surface. This seemed to hit Aerie particularly hard, she’s a good companion but a sensitive soul.

Somewhere down here were Irenicus and Bhodi. We talked with Deep Gnomes who were friendly enough. We encountered a number of others who were less friendly and combat was frequent. We gradually concluded they must have gone to a Drow city, Ust Natha. We would need a plan to enter.

Uh, guys? … How did I end up in front?”

The Deep Gnomes had referred us to a Silver Dragon, Adalon. She is probably the single most powerful being in this part of the Underdark. And she needed our help. Her eggs had been taken into the Drow city. She would give us a disguise as Drow to enter the city.

I think I totally rock this look.
I suggested Sarah might want to keep that look for her armor. She seemed less enthused. “Gaudy” or something.
Jaheira. She was unimpressed. She might have the easiest time playing the part! Don’t tell her I said that.
Keldorn was none too pleased either. But c’mon, he looks awesome!
Aerie will need to just be quiet. She knows this, she exudes so much sweetness she could get in trouble quickly!
Maybe its good that Imoen is still a little down. Her usual giggles would have been a problem.

*****

Funny how I’ve come to see Drow portraits as an essential part of illustrating Baldur’s Gate! Some of the characters went much better this time than on my last run.

I’ve certainly learned how to get the dark skin color. There are two key things, the first is not to use any words like “black” that are commonly used on real world ethnicities (Charcoal and Indigo were terms I used here). At least not on characters who are otherwise not of those ethnicities. The second thing is to put the skin color first in the character’s description. I got pretty proficient at this on my last IWD run (“Aias and the Aliens“). Its nice when a learned skill actually carries over!

The particular challenge this time had to do with Chuck and Sarah. No matter how hard I tried, I could not get OpenArt to do different skin colors.
I ended up building special “Drow” models for them. I did some dark skinned renders in Co-Pilot, then built the new models from a mix of their current renders and the new dark skinned renders. Then every description starts with “Charcoal skinned”. This all worked better for Chuck than Sarah, but I got several passable results. Especially if we assume Adalon’s illusion may also change features somewhat.

2 responses to “Chuck: Update 24”

  1. Zeno Avatar

    That’s a lot more work than I would have expected to make Chuck and Sarah work. I would think color palette swapping would be easier to manage, but I didn’t ever really experiment with that myself.

    They all worked out pretty well. Aerie is the only one that doesn’t quite look drow-y – but that’s mostly because her entire look/personality is essentially the opposite of a drow. At least Imoen has a fiery, determined side – especially post-Spellhold. A determined good drow with a penchant for hijinx is less of a stretch for me than an alternatingly bubbly/depressed innocent drow.

    The city Sahuagin look great! I’m hoping to do a Monsters & Mayhem post about demon varieties after I wrap up the Palace of Ice. I’ve had to do a lot of work on various demons types in the late stages of that run. And they’re iconic enough in D&D to be useful for the render description kit.

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    1. atcDave Avatar
      atcDave

      I could not figure out how to “fix” the skin color with the editor. Everything I tried they just remained stubbornly fair. Aerie also came out a little pale, but I figure it’s sort of fitting. Maybe pass her off as a half-Drow cousin.
      I did think through expressions and outfitting changes, and I wanted Aerie to be not quite right for the part. It’s just too far out there for her.

      The Sahuagin were done from your prompts this time. No doubt, they came out a lot better! Your design cues on critters get used and altered a lot in my renders!

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