Sarah
When we returned to talk with Mendes, he asked if we’d be willing to lead an expedition to explore the island where the shipwreck was located.
Funny thing, a week ago we would have said no. But for now we’re still looking to be absent from Baldur’s Gate, so this seems like a good opportunity. I’ve been on boats enough times to say they’re of no particular interest to me, but Chuck was thrilled. Something about exploring for the wreck of Balduran himself, the man who founded Baldur’s Gate, seemed to heighten everything about it. He’d seen boats many times from the walls of Candlekeep, but had never been on one before. His excitement was contagious and I think we all enjoyed a couple weeks off. As we neared our destination a terrible storm came up. Soon, it was obvious would follow the fate of Balduran. Our ship was coming apart at the seams, and finally came to a grinding halt on a reef.
I’m not even sure what became of the crew? In the morning it was just the six of us, who had all stuck close to where we came ashore.






But we all made it. We found ourselves near a small village. It seemed to be a village of castaways, hopefully we won’t be here as long as they seem to have been!

Their base is from an old shipwreck. I guess we know where we’re heading!




We cleared it all out. We gathered a number of things that had been taken from the villagers.

The hike back to the village went far easier, we went first to Maralee and returned her son.
Then to Kaishas. I’d call this encounter shocking, but Jaheira had already puzzled some of this out. The villagers and “beasts” were more rival packs. We’d ended a civil war between werewolves. Kaishas boasted we were now a part of her pack because we’d been infected with lycanthropy. We suggested we knew how to break the curse. Kaishas immediately fled.

After all we’d faced, ending her was not that hard.

Jaheira had expressed concern that she felt the taint of the curse in her body after defeating Kaishas. Chuck offered up that our scholar friend Mendes had a similar accent to the islanders.
Indeed, Mendes proved to be the end of that bloodline and we felt a certain peace return to our bodies.
*****
A couple of these werewolf fights can maybe be a little difficult, if you’re not prepared. The pack leaders, the one on Balduran’s ship and Mendes, both require special weapon types to harm them. There’s only four such weapons in the game.
But I always come to these fights last, before I get to the endgame. So the party is at the peak of its power. And damage causing spells work, even if you don’t have any of those weapons! So seriously, this is usually all just a fast paced romp to me. An endgame party at the peak of their abilities will tear through this adventure quite easily. The climax of Durlag’s Tower is actually a harder couple of fights.




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