Chuck
We made our way into the district where the trading coaster, that Scar asked us to look into was located. This was a business district of sorts, and not far from the Flaming Fist headquarters.

From the outside nothing seemed unusual. Seven Suns was in a classic, sturdy looking stone building. On entry, things quickly seemed different. We encountered one merchant, who almost pushed past us in a hurry to get out the door.


That was unexpected! No doubt, many of the “men” on this main floor suddenly changed shape into grey skinned humanoids with claws and sharp teeth. Dopplegangers. There were a dozen or so, they were foolish to expose themselves so. Not really very fearsome once we were on to them. We cleared the building, and found Scar’s friend Jhasso locked in a cell.
Dopplegangers could be a dangerous problem. They can mimic virtually any human they contact and its hard to know where all they may have penetrated in town. The best sorts of detection magic for them (A spell like True Sight) are currently above our abilities to cast. Presumably a city the size of Baldur’s Gate has some access to such magic? Fortunately, they are often impossibly arrogant and can often be tricked with a simple naive/dumb act.
With Jhasso back trying to restore his business we set off for the Flaming Fist headquarters, and came across our old friend Aldeth Sashenstar. Whom we’d saved from a druidic death sentence back in the Cloakwood Forest. He had a very familiar story for us! His business partners, at the Merchant’s League, had been acting oddly. He asked us to poke around in some offices while he distracted his “friends”. We had a pretty good idea what we’d find. Indeed, Aldeth’s friends had also been replaced by dopplegangers. This was actually a bigger infestation than the Seven Suns. We killed many more dopplegangers.
THEN, it was off to see Scar.



We were given immediate access to the building and met Scar just inside the doors. He was horrified to hear what we’d found, but pleased his friend Jhasso had been rescued. He told us he needed to talk to his superior tomorrow about the Iron Throne. In the meantime, there had been some disappearances reported near the City entrance. Some clues indicated trouble coming up from the sewers. If we wouldn’t mind looking into that?
Um, okay? This is unexpected.

We found a nest of Carrion Crawlers, those disgusting scavengers were pets to an Ogre Mage. A brief and odorific fight. We found the remains of several victims.
The next morning we checked back in with Scar and reported our findings. Again, he was relieved, if not pleased with the news.
He took us to meet Duke Eltan, head of the Flaming Fist. We were tasked with entering the Iron Throne building and learning what we could about the group and their business.
The building was open for business. A busy and chaotic place. There seemed to be a lot of grumbling about recent operations. And a big meeting was about to begin upstairs. Obviously this demanded our attention.


I think the Iron Throne wasn’t expecting us? But we were quickly recognized and attacked. But senior leadership was not present, and any documents of interest to what was going on were likely with them. They’d gone off to my old haunt, Candlekeep.




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