Sarah

We finally approached the City of Baldur’s Gate. I’ve been here before, but getting a fresh look through Chuck’s eyes this is an amazing place.

Baldur’s Gate is large and fortified. With an eclectic mix of people and architecture.
The main entrance by land is across a great bridge.

At the far end of the bridge was the toll collector, a Flaming Fist mercenary (the company is wholly in the employ of the City of Baldur’s Gate and is their quasi-official military force). After collecting our toll he asked our origin. When Chuck answered Candlekeep he asked us to wait up, his superior needed to talk with us. I’ve heard of Scar, but this was my first time to make his acquaintance. He’s the operational head of the Flaming Fist, no mere Sergeant.
He asked if we were the ones who’d liberated the Nashkel Mines. Chuck has no game in him, and he plainly answered yes. He told Scar what all we’d learned about the Iron Crisis and bandit activity, and our suspicions about the Iron Throne. Honestly, I would have played this a little tighter. But Chuck is so forthright, he inspires trust with his conviction. And Scar was fascinated with our findings.
Scar swore he’d look into this. He struck me as a man who appreciated Chuck’s directness. He asked, if in the meantime we could investigate another trade group, the Seven Suns trading coaster was owned by a close friend of his, but they’d been making odd decisions recently and he could get no information from anyone connected with them.
I guess we’re on the job! I think, first order of business is exploring the city. Neither Chuck nor Imoen have see anything like it.

Its not that we’ll stand out as tourists…
Chuck stop gaping! Every pick pocket in the city… well, except me… will be all over you!
“Its an amazing and beautiful place Sarah. But not as beautiful as… um… Sarah do you like me?”

“Chuck I’ve not grown up in a family where words meant much”

So this was a good day.

We spent the next couple days exploring. We found a number of people in need of our sort of skills. This proved to be a good way of getting to know the city, getting ourselves known, and earning a fair amount of coin.

At a small chapel to Oghma, the Lord of Knowledge, we learned something was corrupting, destroying their ancient texts.

As a child of Candlekeep, Chuck was immediately moved to look into this. We were led into the sewers where we found a pack of wererats had been hired to contaminate these books.

This turned into the biggest of these little quests. In a sealed off portion of the sewers was a Temple of Mondar, the God of Rot, Corruption and Decay. Apart from the obvious dark magic of the place, we found a small group of Illithids. These are always dangerous beings, alien and twisted. The seek aggressively to destroy human knowledge. Fortunately we stamped this group out before it grew too large.

All told, we stayed a couple nights at the Blade and Stars Inn. Its time to check out the Seven Suns before Scar thinks we’ve forgotten.

5 responses to “Chuck: Update 11”

  1. Zeno Avatar

    A lot of good ones here. My favorite is Imoen in front of Sorcerous Sundries. Good Imoen – very fitting expression for her, and really good representation of the building – considering it was instantly recognizable. The picture of Alora with Chuck is probably the best one her I’ve seen in this set. Its a side view, but it looks very “halfling-y”.

    That last pic of Sara looks very ready to rumble. Great shot.

    I’m trying to wrap up one more Solasta write-up before heading out on vacation for a few weeks. Its amazing how sometimes the parts you think will be hard are easy and the parts you think will be easy are hard. Demons, flying wizards, etc – easy. Two guys defending a watchtower in a battle – filter objections all over. Go figure.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      I was really happy with that Imoen! As you said, sometimes it’s surprising the things that are easier than others. Several renders here to find the right Imoen, but the building was right more than 50%.

      That might be my favorite Alora yet. Her size is right, and I love her laughing at Chuck.

      The hardest part of this was the Chuck/Sarah sequence. Apart from the inability to do two models together, OpenArt surprisingly gets maybe 1 in 3 renders of “Chuck with a blonde” looking very Sarah. BUT, it is terrible at armor! Comically bad. My usual Sarah model has armor I first rendered in Co-Pilot. I finally figured she had to be unarmored to get any kind of consistency. Very frustrating afternoon!

      Anyway, I do love the last one with Sarah! A lot of her training pictures she looks ready for trouble. Usually with guns, knives, a broken CD, anything handy…

      you know I’ll look forward to seeing your Solasta wrap-up. Always a lot of fun. And have a great break! I’ll be doing this for the foreseeable future.

      Like

      1. Zeno Avatar

        Its not a “wrap-up” as in the end of the series. Probably at least 3-4 more episodes left. Not exactly sure since I’ve never done the expansion before. Just trying to get the web-site caught up with the game before I go on vacation and forget what happened last play session.

        Liked by 1 person

    2. Zeno Avatar

      I didn’t even think about that. I can tell now looking closer that its not quite the Sara model with Chuck, but its really pretty close. My experience with OpenAI models is that I trained a model of Misc to try to get him consistent for the BG2 NPC series I did. But it was so comically terrible at adding other NPCs to that model that I never used it for anything else.

      Like

      1. atcDave Avatar
        atcDave

        Some of them are so close I am positive the AI is looking at the other model. In some way. Sadly, none of the very best ones worked out for other reasons. Mainly because the armor looked like a silver painted leather jacket. Disco Sarah.

        Like

Leave a comment