Chuck

We left Nashkel this morning and set out for the areas east of town along the border with Amn.

As we were preparing to go, Neera mentioned she was hoping to track down an older Wild Mage she’d heard of. Adoy was an uncommon thing as a veteran Wild Mage. [OpenArt]

Neera wondered what advice and insight such a man could offer. Especially if anything could be done to lessen some of the more dire malfunctions. She’d showed me where she thought he might be on our map and I mentioned to everyone that this looked like something we could do.

Early in the afternoon we were attacked by a small group of “ogrillons”. They’re ogres mixed with something?! Smaller than most full blood ogres. Somehow, while the fighting was happening at our front one came around from behind.

I’ve not had to melee much! So I heroically called for help and braced to fight. With the ogrillon’s first swing I parried with my hammer, and the head and shaft separated. [OpenArt]

I thought I was dead. The Ogrillon swung at me a few times and I blocked with my shield, but I felt some of those hits rattle my bones.

But in an instant Sarah was running by me and crashed right into the big guy. She was attacking him furiously and and he was looking a little worried. [OpenArt]
[Co-Pilot render, description enhanced by OpenArt]

But I had been struck pretty hard, and in a moment things kind of went all fuzzy.

I don’t know what happened for a bit, but soon Sarah was helping me to my feet. She softly said “Be careful Chuck”, Jaheira cast a Cure Light Wounds on me and we were back off. [Co-Pilot]

We traveled up towards where Neera expected we’d find Adoy. We saw a barricade manned by some Goblins. To our surprise, they were friendly. A spokesman said they were guarding their chief and their god. That is, Bargrivyek, the Goblin God of Cooperation. I’ve read a lot about the deities of Faerun, but that was a new one to me! Nothing about Goblins usually has to do with “Cooperation”. I said I’d like to meet this god! The spokesmen seemed pleased, and offered to take us to him. He was a talkative guide!

A crude wooden bridge crossed a fast moving stream. The Goblins were particularly proud that they’d built it with Bargrivyek’s guidance. Jaheira was amused with this whole encounter . [Co-Pilot]

We were led to a cave and told the chief and the god were inside. Well, first thing, the cave was more what you’d expect. We were attacked by a dozen or so Goblins led by a big Hobgoblin.
We entered a small chamber to the rear of the cave and met Bargrivyek, AKA Adoy. He claimed it was all an innocent misunderstanding that led to him becoming a Goblin deity. We introduced Neera. She was soon disappointed with his pronouncement there was no such thing as controlling wild magic. I’ve read enough about such things to know that isn’t strictly true. But if the point was that there were no easy answers, I’d buy that.

Regardless, Neera was not pleased. Even more so when a couple of Red Mages and a three flunkies teleported into our midst. Adoy disappeared and we defeated the Reds. Adoy returned when it was all clear. He was all apologies, and offered Neera a Belt that could provide some nominal protection against certain common spell misfires.

Neera was not in a gracious mood! It was sort of funny as she ranted about how she’d saved his life and all she got was a belt. [Co-Pilot]

With not much to show for the detour we resumed our exploring.

“Chuck, I love you like a brother. But you’re an idiot.” [Co-Pilot]

I don’t know what that was about? Imoen’s been spending time with Sarah, maybe she would know?

The next morning, as we were breaking camp, Neera announced it was too dangerous for her to continue with me around and she would set off on her own. [OpenArt]

And, I don’t know what that was about either? I thought we were making a good team? I’m very confused by the women on this team. Maybe I need to spend more time with Minsc?

As we set off, Imoen said something I definitely DID understand. She’d been studying a spellbook we recovered a few weeks back, and it affirmed something she’d been considering for years. Back to being a study partner for me as I was learning magic. But she decided she was going to become a mage herself. This is awesome!
Sarah chimed in that we’d need a new scout, at least temporarily while Imoen was learning.
Jaheira mentioned there was a Halfling village not too far north of here. That would probably be a good place to find a decent “scout”.

“If we’re looking for scouts in a Halfling village, just be sure to keep the purse strings secure!” [OpenArt]

Late in the day we got to Gullykin, the small Halfling village. We didn’t have to ask much before we met Alora. She is from the City of Baldur’s Gate and is here visiting family. She was cagey about it, but she does have the skills we need. And she’s an archer, bonus!

Alora [Co-Pilot]

From here we were almost back to Beregost. Sarah suggested we head back there for the night, then we’ll resume exploring the area west to the coast, south of Candlekeep.
Sounds like a plan!

I helped Imoen study for a while. But I’m exhausted from our travels and wasn’t much help. [Co-Pilot]

*****

Finally, about a month into the adventure, the team is set for the rest of “Baldur’s Gate 1”. Imoen just dualled to mage so she will be less useful for a while. Alora is a good replacement for her as a thief. Chuck is very slow advancing as a multi-class, but he can cast a broad range of spells! I suppose I’d say balance-wise, this is a very conventional party.
Sarah is the dominant damage dealer (and tank) with around 40% of party kills. Next would be Minsc at around 30%. Sarah should remain dominant, at least through the first game. As a single class fighter she has some advantages in pure combat. As we get into the second game effectiveness is harder to rate.

2 responses to “Chuck: Update 6”

  1. Zeno Avatar

    That’s a great look for Neera in that first one. Interesting seeing her in the style. Actually all of these renders of her look good. I like her giving the side-eye to Adoy. And Imoen slapping Chuck on the head.

    Alora looks fun in that style too. Very halfling-y.

    That first one of Chuck looks like he’s trying out for the part of the Lone Ranger with Captain America’s shield. All the stars and blue. šŸ˜‰

    The Ogre fight looks great! Nice and dramatic composition.

    I just this morning discovered another use for OpenAI. I was having terrible issues with the filter in CoPilot – rendering a scene I knew was going to be difficult. Popped over to OpenAI/ChatGPT to try it out and it spit out several usable variants in no time. Maybe not the same quality/style as what I like to coax out of Copilot, but at least it was giving me *something*. Once I have my next set up I suspect you’ll figure out pretty quickly which one was giving me grief.

    Dual-wield is pretty dominant in 2E once you get going. And a 2E fighter dual-wielding is hard for anybody to compete with in terms of raw damage without mages/priests pulling out the AOE. So I’m not surprised Sarah is taking the lead. I assume Minsc is both still a Ranger and rocking the sort of 2H axe/sword he seems built for?

    That’s one of those areas where 5E is more similar to 2E than it is to 3E. Fighter returns to being dominant in melee except in special circumstances (Paladins blowing spells on smiting, etc). So my party doesn’t play out *that* much different than if Roland were a 2E Paladin with a bit more smiting, Falcon a straight fighter, Kat something like a Swashbuckler Fighter->thief, and Tess as a Fighter/Mage. There’s more options and fiddly bits, but it *feels* more like the strong archetypes of old than 3E’s mix-n-match.

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  2. atcDave Avatar
    atcDave

    I’m trying to get game characters mixed in with my own characters more, it’s tricky how the two AIs interpret things so differently! But yeah, OpenArt’s take on Neera was pretty good.

    I loved Neera being a brat, that looked great! The Imoen smacking Chuck render took a while, but that one came out well. Chuck’s comment about asking Sarah about it made me laugh a little; but I’m thinking the character in the show wouldn’t have said anything helpful.

    I was also pleased with Alora, the trick will be to show her *with* anyone!

    that render of Chuck with his shield was not quite what I wanted, I’d said something like ā€œChuck looks in shock at his broken war hammerā€. But that was a step beyond. I fear since there was no reaction quite like ā€œshockā€ in his training pictures that’s a reaction I’ll never get. And of course details like a broken hammer, and actually *looking* at it are also a reach.
    Bummer you thought Capt America, Shazam would be more fitting!
    but yeah, I’m pretty happy with that little storyboard. And the mix of renders from both AIs worked pretty well.
    i’ve used OpenArt a couple times to get details for a render on Co-Pilot. It’s fun how *some* of their differences can be helpful. Some are not!

    And yes, I agree completely about the strength of dual-wield. Especially with a lot of the passive abilities that some weapons have. I understand, IRL, it was actually quite uncommon. Required a lot of strength and coordination. But it’s so iconic in fantasy gaming and literature it’s hard to disallow. The biggest thing is, in most PnP games you’ll never see the crazy levels of computer gaming. So it’s hard to get enough proficiencies to make it practical.
    But I’m fine with it in a game, the *image* is exciting. And when you start stacking Grand Mastery and dual wield, and likely strength boosts, you can creat a real beast!

    Minsc with a 2-handed sword is effective too, but you know I’ll usually swap him at some point for Keldorn. I find a lot of the magic spell/counter-spell game tiresome and like being able to just say ā€œfine, nobody gets buffsā€!

    No doubt your current party adheres to some pretty specific roles. I do like that. More eccentric characters can be interesting, but I always felt in 3E they all wound up being too much the same. The peril of making things too loose.

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