I want to start this update with the thought, the two women warriors in this party look enough alike I fear its causing some confusion. So just a brief attempt to clarify, Ila and Jinella both have coloring that may make them easily mistaken for Drow. Both women wear metal armor, and both usually dual wield long swords. Sorry for that, it wasn’t among the things I was really looking at when I chose this team.

“If you don’t like having your hair pulled you shouldn’t provide such handle!”
Ila and Jinella, with Ila’s husband Aias make-up the melee part of the team.

Ila is the team Mom. Literally, she is 35 years old and has three kids. That is also her personality, she is warm and encouraging. To identify her, she has bright blue skin and black hair. She wears “dark plate armor”.
Jinella is a youngster at 20 years old. She has a boisterous laugh that is often heard and is jovial by nature. She has “charcoal” black skin and white braided hair. She wears “silver Roman armor”.
Jinella’s armor is sort of a bust. I meant it to be Roman Lorica Segmentata, but apart from her initial portrait it has not rendered well. Often, not even silver. Although, as we see in the portrait here it is a little brighter than what Ila is wearing. That part of the descriptions has not been helpful. But skin and hair colors are something I always check the renders for. So that should be a solid way to tell them apart.

*****

Ila

Hjollder transported us right to the barbarian camp on the Dragon’s island.

The island is a miserable rock. High icy winds, constantly blowing moisture from the sea. And shipwrecks along the shore.

We had to clear a number of trolls and scrags from the island to get to a set of doors.

We entered a large cavern complex and were attacked by a mass of trolls, yeti and some sort of icy wyvern.

As we moved deeper into the caves undead became more common.

There was a frozen corpse of a giant white dragon in the middle of one huge cave. Finally we came to a small chapel made of bones. A Sahuagin priestess was here. She was chatty, perhaps because as a “keeper of the dead” she was outcast by her tribe. We told her we sought the great white wyrm. She asked us to turn back, we would have to battle her tribe to get to the dragon.
Regretfully, we were unable to comply.

The room beyond the chapel of bones was full of Sahuagin. They are rarely friendly in the best of times.

After clearing maybe 30 of the ill-tempered fish-men from the cave we were ready to face the beast.
We tried to reason with her, Dragons are not stupid. But this dragon had a genocidal hatred for all things human or demi-human.

After slaying the beast and a handful of bodyguard Sahuagin, we found ourselves transported back to Kuldahar. An exhausting couple of weeks! Tomorrow we’ll head to to the glacier and see if we can finish what we started there.

*****

Two down, one to go! That all went pretty easily. Apart from mentioning the outer chamber of Sahuagin all fell on us more quickly than they do without SCS it wasn’t significantly harder. I might even say SCS has been a little easier on the island, the way everyone hits you at once its easier to buff beforehand and wage the tough fighting while all buffs are still going. The only complication remains that Jinella often needs healing, even more so during an extended melee.

My guess is, I’ll finish the rest of the game in the next couple days. Maybe two more updates and an epilogue.

6 responses to “Aias: Update 15”

  1. Zeno Avatar

    That pic of them together highlights the differences well. I’ve taken to simply judging by the hair. Ila=black hair,Jinella=white hair. Its one of those things I never think about when building a party. The ideas come together as personalities, and then form into characters from there. How different they will be visually from each other when rendered via AI never enters into the process.

    I like Aias making landfall. Looks very “Viking Saga”

    Pikwell looks like he’s doing what my cat does when he sees a dog – puff up his fur and show his fangs to look “intimidating”.

    The Sahuagin came out well. Those are always a pain. Just getting one by itself isn’t so bad, but mixing it with your characters is Russian Roulette.

    The Dragon fights came out *very* well. Particularly Jinella.

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    1. atcDave Avatar
      atcDave

      yeah I obviously did that here, took no consideration of how the team would look when forming it. Even to dual wielding long swords. Although Ila always uses mace against undead, that doesn’t render as well. So I most often just say swords.

      I loved the one of Aias on the shoreline! Even not really doing anything, it’s so atmospheric.

      Yeah Pikwell is an animal (!). Showing ferocity (or any emotion) is always a little different with him.

      The Sahuagin is mostly your cues, I added “blue-green scales” but I think that was all? I wanted to get a whole room of them, but that wasn’t happening.

      I think with several of the fights here, especially the dragon, I’m learning more about action words and emotion to makes things more intense. I like it.

      I could have mentioned I used the OpenArt editor on three of these. In every case I was able to fix something I couldn’t with Microsoft’s own editor.

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      1. Zeno Avatar

        Interesting. What kind of things did you fix? I don’t see any obvious artifacts in these, so its blended in well. I’ve taken out the odd extra hand here and there in mine, but nothing terribly difficult.

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      2. atcDave Avatar
        atcDave

        The one with Charity and the Wand of Fireballs, she was holding a trident in her other hand. I thought about just removing the tip and calling it a quarter staff. But she doesn’t use one. (Dagger and Sling is how she fights). So I just edited it all out.

        Then the two of the Dragon fight. The one with Aias had a whole army around the edge, I removed them all! Left a few stray weapons in, that could be from any old time.
        And the one with Jinella had another Dragon behind her.

        I had long wondered why Microsoft would let you select various elements, then give you an error message on *almost* everything. OpenArt does it without complaint.

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      3. Zeno Avatar

        I’ll have to try that. There’s so often extras ruining an image. Being able to do a good job of removing them would be a real win.

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      4. atcDave Avatar
        atcDave

        One of the OpenArt tutorials actually talked about using CoPilot to set a scene and then editing OpenArt characters into the scene. (Maybe a tacit admission Co-Pilot is better at setting a fantasy mood).

        And I’ve seen some examples of OpenArt figures I would want to do that with. But, I don’t know how to get there yet. It does have a number of themes that are specifically D&D, so in theory it *knows* what a number of D&D creatures are. But so far, all I can get is a fairly crudely drawn style.
        I think it won’t do it with the characters I want it to, because when you blend things it often reimagines them. And the *exact* thing I wanted to build a model for, is lost.

        I think this run has really pushed my ability get the renders I want. I think my next BG run will too, and what I’m learning from getting ready for that is already helping me here!

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