Ila

During the night, we received word that some tragedy had befallen Upper Kuldahar. This was an area we hadn’t visited yet, the village north of the great tree, it was all residential and we’d no cause to head that way. But now we heard a murderous ice storm had frozen the area solid, likely many fatalities. The survivor we spoke described the storm as a living thing, seeking vengeance on the town. We set off immediately to see what we could do.

Indeed, there was a living storm in the center of town. It was the wrath of the ice goddess Auril. This was partly our fault. Okay, truly, its all Lysan’s fault. But it was on us to finish the job.

Hey guys, any ideas on how to fight an ice storm?

Our best attempts at melee proved pointless. The bitter cold of the storm was painful to approach, and slashing with sword or crushing with mace seemed fruitless. But we could keep it away from Charity who had other ideas. She started with a Flame Arrow spell that hurt it greatly. So this fight was all on her, the rest of us just kept it distracted. She was nearly down to her last spell when the storm just sort of fell apart.

That was close for us. But it was over for too many others. Casualties were massive for such a small town as Kuldahar, maybe 20 dead? Only one woman was found alive in town (apart from the handful who’d been able flee quickly).

After a day of rest we set off for Dragoneye. Charity wanted a look at a haunted pond we had found reference to back at Kresselack’s tomb, that was nearly on our way to Dragoneye. This was, just a frozen little pond. But it exuded such a strong feeling of sadness. Apart from a few Winter Wolves, there was an old shaman camped out along the shore who explained this had once been a Holy place of sorts. A place where dreams could come true, or at least people had beautiful and happy dreams here. A cave he indicated nearby had been a place where locals gave offerings to the spirit of the lake. But a few years back something changed, and things took a sorrowful turn. Many who came here threw themselves to their death in the frigid waters.
We explored the area and revisited the Shaman. We described things we’d found, but no explanation for the change. Maybe make an offering back in the old cave? Shrimp were the preferred sacrifice. We did this then explored into an ice cave in the pond itself.

We met the Lady Dreamless. A water spirit of some sort. She was not evil. But she’d loved a human who broke her heart, and she could only offer dreams of despair.

Charity thought we could maybe fix this. It might be possible to remove some of the taint that had built here. She needed a sample of the Lady’s water, then we’d check with some of the magically attuned sorts in Kuldahar to come up with a way to cleanse it. Sounds flakey to me, but Charity thought it would help the Lady to move on to a more natural sort of grieving and healing.
Arundel had no ideas, he’s more attuned to nature than magic. Surprisingly the gnome craftsman Oswald had an idea. He gave us a lengthy note for the mage Orrick the Grey, and soon we had vial of water. Ghost Filtered or something? Strange.
But it seems to have helped the Lady. We could feel her sense of peace as the cleansed water was given to her. After this little detour we finally got off for Dragoneye.

As we approached the hole known as Dragoneye we met a group if Ice Trolls. This led to a pretty straightforward sort of fight.

Shortly after we caught first sight of our destination.

That’s not exactly welcoming.
Our entry was contested by Lizardmen.

Actually quite a few lizardmen. Also spiders and beetles. But mostly, those lizardmen. Some of them were fairly tough, and they had priests of their evil god.

Oh I’ve got something new for them!

We found a large cavern that served as a throne room for a huge specimen of a lizardman. Charity said she was eager to try her new Fireball spell. Jinella grinned big, “target me! I’ve got point!”
I knew that girl liked heat, but she wasn’t kidding. It regenerates her somehow.

Jinella likes the heat!

We freed a large group of slaves, we’ve armed a few of them to stand watch. But we’ll need to head deeper down and see if there’s more we can rescue before getting this group back to Kuldahar.

4 responses to “Aias: Update 5”

  1. Zeno Avatar

    My favorite there is definitely Ila and the Lady Dreamless. Both their expressions and the Lady’s whole look of “frozen while dripping wet”. And Charity with fun lights to reflect always looks awesome.

    Jinella enjoying the flames is fun too. Just needs her cloak to be smoking and the lizard king looking less like he enjoys it too. 😉

    Not sure I ever tried to do Ice Trolls. I think by the time I figured out how to get Trolls I liked I was past them. For the Dragon’s Eye exterior I think I had to walk a very fine line between “cave that doesn’t look like a dragon at all” and “looks like somebody built stairs in a dragon head statue”. I think I ended up with something like “cave entrance in mountainside vaguely reminiscent of stony dragon’s maw” or the like. And then did 40 renders and picked the one I liked the best. Definitely spent more time on it than probably makes sense to anybody else.

    Not sure what I’m doing after I wrap up IWD2. Contemplating whether I want to do something with one of my existing parties to breathe more life into them or come up with a new set that’ll push me towards doing new things with renders. Like Charity has you experimenting with reflections. Contemplating doing a rendered run through Solasta. Its basically a post-apocalyptic-fantasy – similar in many ways to Krynn. Lots of “picking your way through old Roman ruins” sorts of scenery. Lends itself well to the Hero and The Kat.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      There were several in this set I was pretty happy with. I do admit, I work a lot harder on my team than I do on the opponents. And on the last couple sets I’ve worked on sorting out issues, refining descriptions on the team. Jinella and Charity both are sort of low percentage renders, but I like all of these. I’m planning one for Pikwell that I *hope* will work, but he’s pretty tough to know what to do with. Ila is surprisingly easy to get, since I see her as a main character it’s easy to use her a lot. Jill is easy if I don’t mix her in with pointy ears!

      Obviously the Ice Trolls are quite different from what we see in the game. I had “completely made of ice” in the description, but I didn’t add gleaming, silvery, red eyes or anything else. This one came pretty quickly and I was happy with the staging and Jinella so I called it good.

      I do look forward to seeing whatever you do next! This is fun.
      I’m tinkering around with Meta’s OpenArt for my next BG run. So far, I’m not completely happy with it, but it can do a couple things I can’t do on Co-Pilot. I may end up using both.

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      1. Zeno Avatar

        That’s something else I haven’t played with much – using other platforms. Been meaning at some point to branch out a bit and play with MidJourney and such. I have an OpenArt account, but I’ve never used it for much beyond toying around.

        Liked by 1 person

      2. atcDave Avatar
        atcDave

        At this point I’m satisfied I can get some excellent portraits. Breathtaking portraits even. It took some fiddling around, but I’m very happy with portraits now. The question is, can I get the characters interacting with each other or their environment. It is possible I’ll end up doing some sort of hybrid between Co-Pilot and OpenArt. Co-Pilot is much faster for certain things.
        And for building a model, I think (if I’m understanding it right), its helpful to get some teaching materials actually IN the style you want for the final work. So a mix of poses, headshots, armor, etc.

        I don’t want to go too far down that rabbit hole now, I still need to finish Aias and his crew!

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