Charity

We made it into Kuldahar. We were expected, but actually a much larger group was expected. There was some disappointment we were the only six survivors of the avalanche. I’m sure it didn’t help that we were six strangers, no Hrothgar or any other locals.

We made our way to Arundel, the local druid who had requested help. He explained there were a number of oddities, from unusually warm weather, to aggressive raids and attacks on the outlying areas, to disappearances of residents. Arundel thought the key was the nearby “Vale of Shadows”, an ancient burial ground. The dead had recently been restless. This was close to the village and demanded immediate attention.
Aias and I had broader questions about this world.

I chatted with Arundel for several hours, he was generous with his time. And he was as curious about what we were as we were about him and his world.

We learned Ila and Jinella could conceivably be mistaken for another race native to this world, that meant serious trouble to most people. A type of elf called Drow often had coloring that could look like either woman. Drow are much hated and feared. Although Arundel thought both women acted *very* unDrow-like, and such impressions would likely pass quickly. My own choice of robes were often associated with an evil group of Wizards as well. All told, we may find ourselves correcting a lot of mistaken impressions.

Sadly, Aias and I were actually more knowledgeable about planar and planar travel issues than he was. But Arundel was a rich source of information about his world. We were told that apart from undead, the Vale of Shadows was home to an increasingly aggressive tribe of Yeti. I had always thought Yeti were myths from the past, monsters when there were no monsters. But apparently here they are real, that’s exciting.
I think Aias and I made Arundel’s head spin, I’m peppering him with questions about the Yeti’s social groupings and what they eat; Aias is asking about their tactics and weapons. The undead sound like our own sorts, Aias and Ila are knowledgeable about them.

After some time exploring the little village of Kuldahar, and getting to know the brave souls who consider this inhospitable arctic cold their home, we set off for the Vale.

The Yeti were indeed aggressive! We had no choice but to fight them.

The first couple attacked us right on the edge of town, one townsman informed us his brother had been taken by the Yeti.

All the larger tombs had skeletal guardians, and other minor undead. None were serious threats, but so many of them! A lot of fighting that could wear us down.

We found the tribe of Yeti had made home in a large cave that was not a tomb, but there were crates and other signs of recent human activity in evidence.
We also found some secured gates, we found keys in other tombs. This meant we had to scour all of them to proceed. There seems to be a few different things going on.

One tomb at the end of the snowy Vale seemed most important. Carvings indicated it was a dedicated to “Kresselack” or “The Black Wolf”. It is the biggest and last tomb, must mean we’ll find some answers?

2 responses to “Aias: Update 3”

  1. Zeno Avatar

    Gotta say I love Pikwell looking out over the valley. I’m not sure how easy its going to be to get him in combat or interacting with other characters, but its such a unique look that the more of him the better!

    Aias looks very Roman here. Is that one of his tags? Makes for a very distinctive style. That should help a lot with keeping his look in various scenarios. That’s a strong tag.

    Charity chatting with the Druid by the fire with that golden skin is also a cool effect. I wonder how hard it would be to get reflections and stuff to show on her…. 😉

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    1. atcDave Avatar
      atcDave

      I think that look on Aias is a consequence of his colors? He’s described as Greek with greying dark curly hair and beard. His armor is silver plate with red cloak. I would guess that last part leads to a lot of centurion matches? But yeah, I like it.

      I do like Pikwell! His description is fairly simple, anthropomorphic lemur with leather armor and packs. But his renders are pretty low percentage. One curiosity, his tail seems to be a separate component. It often comes out detached or sprouting from an odd location. Amongst my concerns with putting him in combat is that he uses a sling, I’ve not had much luck with that even on a human. But I do want more of him interacting with things, he is such an interesting look!

      Charity I get about 1 in four with her skin looking right. I’ve not tried a reflection, although no doubt that would be interesting. Now you’ve got me thinking…
      I like her as the journalist, I think she’s intelligent and clear minded. Quick to understand and learn.

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