We all rushed south, towards the besieged city of Saradush and rumors of a group of Bhaalspawn calling themselves “The Five”. Short of the town, we met a hunter of Bhaalspawn, a Bhaalspawn herself named Illasera. This was not a hard fight, and I’ll be sure to let “The Five” know they need to change their name to “The Four”.
Immediately after this fight, we were all pulled into a small pocket dimension, a slice of Hell. Here I met a Solar who informed me I was on a path to resolve things, but I would need better preparation and instruction that she herself would oversee.

An encounter with my brother Sarevok, and some testing by combat followed. Main lesson learned seemed to be something about the nature of my heritage. Not a fun kind of lesson, I would have preferred a good book on structural engineering…
Now we could exit this unreal world, apparently I have control to come and go as I please, and get into the besieged city. We stepped into a crowd in a state of near riot. Residents were trying for an audience with their leader, whose troops initiated violence. I showed them the error of their ways.
A woman named Mellisan was there, apparently trying to calm things down. But things escalated beyond her ability to contain.

We spoke with her briefly, she knew exactly what I was, and claimed to be collecting Bhaalspawn as the armies of the The Five were actively hunting them. She’d used Sharadush as a meeting spot, but then they were all trapped by the army of the Bhaalspawn Yaga-Shura. The locals were not happy with so many Bhaalspawn refugees. No doubt, one thing I’ve learned is that my sort is often inclined to violence.

Our immediate goal would be to meet with the local warlord, a Bhaalspawn who Mellisan suggested was loosing his marbles and needed some voice of reason. Well, we can definitely end his instability, peacefully or not will be up to him.
Honestly, this mission Mellisan asked of us is a little flakey. We have a lot of refugees, many innocent, trapped in a town. I’d say the besieger is the issue, Gromnir near irrelevant to the math of it. But I suppose we can look into one dangerous force at a time.
Our immediate goal would be to meet with the local warlord, a Bhaalspawn who Mellisan suggested was loosing his marbles and needed some voice of reason. Well, we can definitely end his instability, peacefully or not will be up to him.
Honestly, this mission Mellisan asked of us is a little flakey. We have a lot of refugees, many innocent, trapped in a town. I’d say the besieger is the issue, Gromnir near irrelevant to the math of it. But I suppose we can look into one dangerous force at a time.
Getting into the palace was a minor challenge, Gromnir had kept himself locked away for several days. But we found the sewers all connected up, naturally there were rumors of evil in the sewers.
Getting into the palace was a minor challenge, Gromnir had kept himself locked away for several days. But we found the sewers all connected up, naturally there were rumors of evil in the sewers.

Finally we found our way into Gromnir’s presence. Perhaps he could recognize the threat?

Or not.
Gromnir was a capable warrior and he’d surrounded himself with some dangerous body guards. They were clearly, a little more dangerous than most groups of orcs.
We may have left a power vacuum.
Mellisan arrived a little later and claimed shock we’d had to kill him. What did she think was going to happen? We would need to leave the city, by way of my new pocket dimension thingy (I believe that is the technical term!). Yaga-Shura is impervious to physical harm, but apparently not born that way. So we would need to investigate his base of operations and see if we could learn a way to overcome it.




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