We all rushed south, towards the besieged city of Saradush and rumors of a group of Bhaalspawn calling themselves “The Five”. Short of the town, we met a hunter of Bhaalspawn, a Bhaalspawn herself named Illasera. This was not a hard fight, and I’ll be sure to let “The Five” know they need to change their name to “The Four”.

Immediately after this fight, we were all pulled into a small pocket dimension, a slice of Hell. Here I met a Solar who informed me I was on a path to resolve things, but I would need better preparation and instruction that she herself would oversee.

A Solar offered her services as my mentor. Obviously we were starting a new chapter of life.

An encounter with my brother Sarevok, and some testing by combat followed. Main lesson learned seemed to be something about the nature of my heritage. Not a fun kind of lesson, I would have preferred a good book on structural engineering…

Now we could exit this unreal world, apparently I have control to come and go as I please, and get into the besieged city. We stepped into a crowd in a state of near riot. Residents were trying for an audience with their leader, whose troops initiated violence. I showed them the error of their ways.

A woman named Mellisan was there, apparently trying to calm things down. But things escalated beyond her ability to contain.

Mellisan seemed to have some influence, but perhaps not enough for what all was happening.

We spoke with her briefly, she knew exactly what I was, and claimed to be collecting Bhaalspawn as the armies of the The Five were actively hunting them. She’d used Sharadush as a meeting spot, but then they were all trapped by the army of the Bhaalspawn Yaga-Shura. The locals were not happy with so many Bhaalspawn refugees. No doubt, one thing I’ve learned is that my sort is often inclined to violence.

In the commotion, a young father had been slain. Aerie used her Rod of Resurrection to set things right.

Our immediate goal would be to meet with the local warlord, a Bhaalspawn who Mellisan suggested was loosing his marbles and needed some voice of reason. Well, we can definitely end his instability, peacefully or not will be up to him.
Honestly, this mission Mellisan asked of us is a little flakey. We have a lot of refugees, many innocent, trapped in a town. I’d say the besieger is the issue, Gromnir near irrelevant to the math of it. But I suppose we can look into one dangerous force at a time.

Our immediate goal would be to meet with the local warlord, a Bhaalspawn who Mellisan suggested was loosing his marbles and needed some voice of reason. Well, we can definitely end his instability, peacefully or not will be up to him.
Honestly, this mission Mellisan asked of us is a little flakey. We have a lot of refugees, many innocent, trapped in a town. I’d say the besieger is the issue, Gromnir near irrelevant to the math of it. But I suppose we can look into one dangerous force at a time.

Getting into the palace was a minor challenge, Gromnir had kept himself locked away for several days. But we found the sewers all connected up, naturally there were rumors of evil in the sewers.

Getting into the palace was a minor challenge, Gromnir had kept himself locked away for several days. But we found the sewers all connected up, naturally there were rumors of evil in the sewers.

Vampires again. Diomedes and the Mace of Disruption made quick work of the threat.

Finally we found our way into Gromnir’s presence. Perhaps he could recognize the threat?

Surely Lord Gromnir, you can recognize the enemy at the gates?

Or not.

Gromnir was a capable warrior and he’d surrounded himself with some dangerous body guards. They were clearly, a little more dangerous than most groups of orcs.
We may have left a power vacuum.

Mellisan arrived a little later and claimed shock we’d had to kill him. What did she think was going to happen? We would need to leave the city, by way of my new pocket dimension thingy (I believe that is the technical term!). Yaga-Shura is impervious to physical harm, but apparently not born that way. So we would need to investigate his base of operations and see if we could learn a way to overcome it.

4 responses to “Psyche: Update 36”

  1. Zeno Avatar

    That pocket dimension image looks trippy. How did you get it to do all the pillar statues? Not quite sure how I would make that happen.

    The Mellisan pic looks great. That came out very well. Looks a little less photo-realistic than your usual. A different style?

    Aerie and the resurrection is a great setup. Everything about that scene looks well consttucted. All of the necessary elements. Even looks like the kid in the background is mimicking her with his own “wand”.

    The vampire looks different from what I usually get when I ask for vampires straight up. What I get is usually heavily bat-like unless I go very oblique like I did with Bodhi. I assume this one is modified from Bodhi’s description?

    Gromnir is great. That’s pretty much *exactly* how he looks in my head.

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    1. atcDave Avatar
      atcDave

      The pocket dimension was a sparse description so the AI could do its thing; I’d said “large cavern deep underground (I think that part reduces those openings with daylight streaming in!) with a flat floor, surrounded by statues of twisted and misshapen humans, lit by glowing green stones.” I originally had “hellscape” or something in there, but the Solar came out a little devilish looking so a dropped that. The trippy parts are all AI!

      The crowd shot was meant to be a photo, I think that even started and ended the description, but I’ve noticed it gets less real looking with wider views and more fantastical subjects. Although that last part is something that seems to be improved? Maybe I’m describing things better. But I wanted Psyche “in the crowd” watching. It still wanted her like up on the soap box with Mellisan. Sometimes it had them sharing a mic, like some renaissance fair act! This was a “close enough” sort of thing.

      Aerie was the first one I did of this set. Its not the best Aerie I’ve seen, but it was staged perfectly! And yeah, I loved the little boy mimicking her. I’d just described “crying over his father”, but again, the AI does occasionally make pretty good interpretations.

      And yes on the vampire, Egyptian seems pretty unique to the Athkatla Cemetery. So I was thinking more European here and pushed an ancient Greek vibe. She was described a “Greek woman, blue skin, fangs, ancient Greek tunic”. I liked the energy in this one!

      Gromnir did come out well! More and more with humanoid type renders I just start with human, so he was “large man, brute, muscular, thick, green skin, black hair, piggish face, fangs, snout, ornate full plate armor”. I never said orc, but it got the point!

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      1. Zeno Avatar

        Yeah. I’m finding much the same. “Half-orc”, “Ogre”, “Troll”, etc. are okay shortcuts when you’re starved for tags, but they also pull in an awful lot of pre-assumed baggage. Sometimes it works well “big hairy goblin,gladiator armor” can do a pretty good Bugbear. But certainly not consistently. Even for standard races like “halflings” I end up interchanging various combinations of “midget”, “halfling”, “hobbit”, “pygmy”, or just “extremely short” etc to get the looks I want.

        Liked by 1 person

      2. atcDave Avatar
        atcDave

        I’ve been doing more the same. Although some might be in imitation of what I’ve seen you do!

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