We were heading back towards the elves, with the Lanthorn we’d recovered from Bodhi, when we came across an ancient keep and a group of knights pleading for our aid. They were Watchknights of Helm, charged by their god with protecting this site. Of course we’re willing to help if we can.
Apparently this great, ancient keep is a prison. Holding a prisoner unknown to the knights, but known to be very dangerous. And the old prison was failing. They needed someone to enter the keep, to pass the “Final Seal” and perform a ritual to renew the magic keeping this place secure. This sounds like something we can handle.
We were briefed on how to enter and what to do. As we entered, Diomedes said to me in a low voice, “you know I’m happy to help, but why aren’t these ‘knights’ doing this?” A question we will try to answer.

The top level of the Keep (where we entered) had once been a chapel to Helm. The old high priest had been on duty for centuries, and he demanded warm cozy slippers for our passage.

The next level down was a puzzle of sorts, we needed to piece together clues to gather four keys. All why by being distracted by a demon who insisted we could only continue by letting him free. As we gathered clues, it seemed this was true.

“Do you think it will occur to him that he should be worried that our two paladins are so agreeable to setting him free?”

Next we had a maze of magic portals to navigate. The “Blood War” we’d recently learned of in the Abyss was going on a small scale between the various portals, demons and devils battling each other. We eliminated all we met. In the last portal room of the maze, we encountered a demon or cambion or something, that both paladins agreed was not detecting as evil! That’s an oddity! I approached cautiously, and found he mostly wanted to play a game of cards.

I think he was bored. Between us we had all the parts we needed to unlock the way out. And we worked it out so we both got what we wanted.

Continuing down, we came across a large open floor dominated by “The Machine of Lum the Mad”. An old mage was trapped in the machine, and had been using it to gate in various beasties and force battles to the death. So we waged a battle of survival against Ilithids, Umber Hulks, Githyanki, Minotaurs, a Dragon, a Demi-Lich… in clearing out the level we figured out escape involved getting into the machine…

“Carston the Magnificent” was a sadistic wacko. We found the trick to getting him out…

The next floor was the final seals. All we had to do was open the seals, get into the room beyond and read the Ritual Scroll. Dang. This was the most epic battling we’ve seen yet. Several tests and a lot of demanding foes. We did prevail, and were nearly overwhelmed by a powerful evil force. No dumb demon in a cage, this was a force of elemental evil. We were all overwhelmed with the single thought, we’d been deceived. At the very least, the Watchknight’s knew what was here.
Apparently we had won the right to come and go from this cage, so we headed back to the knights to see what more we could learn. They were shocked and upset we’d entered and found our way out. And indeed, they knew what was inside. They all packed up and entered to determine what we’d done.
We didn’t have long to wonder what this meant, a visitor appeared.

A spectral warrior, a “True Knight” of Helm greeted us. The Watchknights had tricked us into doing what was meant to be their job. We were given a new ritual scroll, we could use from right where we stood, that would renew the seals on the prison, and ensure the Demon Lord Demagorgon would not escape. the Watchknights were not meant to survive. Harsh. I felt no particular animosity towards them, their only crime was cowardice. But they’d failed their god and he’d decided for us.

After a brutal couple of days we decided to head home and rest up. All of us needed some time to recover.
Time spent with friends is always the best reminder of what we fight for.

5 responses to “Psyche: Update 34”

  1. Zeno Avatar

    That’s a nice treatment of Watcher’s Keep. Don’t think I even tried to render that with Keira and Kord. My favorite of the bunch is Psyche and the card-playing devil. The expressions and body language for both of them are absolutely *perfect*. Carston is fun as well…. though it’d be nice if Psyche had a little bit more of a smirk there getting that hammer ready. That first pic with the old priest and his slippers came out nicely as well – really nice lighting and tone on that one.

    I think one of the reasons I didn’t do Watcher’s Keep is because just contemplating how to make it do the scene with the Machine of Lum the Mad sensibly gives me a headache.

    Liked by 1 person

    1. atcDave Avatar
      atcDave

      Yeah big problem with the machine is just that there’s so much going on in that space. I thought I’d nailed it down by pushing it in really tight, but then the AI decided the interior was a mansion of some sort? Very funny! Psyche had been instructed to smirk! That was in the description. But no luck, and I didn’t want to spend all day on it.

      I think the card game is my favorite of the bunch.

      The biggest problem with the whole Watcher’s Keep is that its all so involved and unique. My write up is very abbreviated. As always, I assume most readers here are familiar with it, so a longer write up just seems pointless.
      I did have one image I gave up on, I imagined Diomedes leaping up into the face of Fire Giant. Describing the setting was very hard, I was never happy with my smelter! And it wanted to put the Fire Giant in Hoplite armor and IT leaping onto Diomedes…
      After a half dozen renders I moved on.

      Have you noticed a change to the Co-Pilot interface? I’ve been trying to decide if there are any under-the-hood sort of changes. I don’t *think* so. But its so hard to be sure. I sort of think I’m getting some different looks for Psyche, and these are all the same descriptor I’ve been using as her primary (age 20, Russian, beautiful, short, wavy long brown hair…). Simple and brief. But her look in many of these was more rounded face and cute, less classic beauty? Maybe its nothing at all, I don’t know. Maybe its just the card playing scene!

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      1. Zeno Avatar

        I’ve been feeling like something has changed myself. Can’t quite put my finger on it. Part of it was me changing up my tag order and not tracking that. And switching that back definitely helped. But it also feels like I’m having to work harder to do some things that used to be easier – particularly with multiple characters. But its always been so inconsistent and sensitive to exactly what you’re doing that its hard to tell. I know they’re constantly tweaking the filters. Wouldn’t surprise me if the piece that translates our text into directives for the image generator also gets tweaked regularly. The image generator itself isn’t so easy to “tweak”. They’d basically have to train a new one, and it would get a fancy “NOW WITH DALLE-4” rollout.

        Liked by 1 person

      2. Zeno Avatar

        Something I’ve done before is find a pic of my character that I really like, feed that to an AI facial analysis tool, and then use some of the descriptive terms that come back to reinforce the look when its not coming out right. This is one I’ve used before:

        https://chatgpt.com/g/g-WsluRNpJZ-facial-feature-analyzer

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      3. atcDave Avatar
        atcDave

        Ah you mentioned that once before, I’ll see if I can do anything with that!

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