Note: the write-up below will contain spoilers for the fairly recent mod by Acifer “Call of the Lost Goddess”. If you may want to play, you may want to skip this write-up!

The next morning we set out for “The Golden Spires”, a large temple of Waukeen just north of Athkatla. Waukeen is the patron goddess of merchants, and all sorts of trade/business/industry. But significantly, she’s been missing since the Time of Troubles, over a decade ago. I’m not sure how a temple and its clergy continue to function with no deity, but we will get a closer look at it today! We had been asked to check in with the high priest a couple weeks back, when we were in the city.

The outer courts of the temple are quite a marketplace! Not surprising at a temple to “The Lady of Coin”. We however were expected and were quickly ushered into the high priest’s presence. The priest, Tharundar, was a gracious and likable older man. He got quickly to the point, a priestess/prophet at the temple had been having dreams, that led to the conclusion Waukeen was being held captive in the Abyss. They are desperately in need of heroes brave enough and dumb enough [I may have added the last part!] to break her out! Oof. Yeah, we’ll do that. Normal means of gating or planar travel to the Abyss are not acceptable for this, they draw too much attention. But a lesser known means of planar travel, the Infinite Staircase could take us to a fitting destination. This is no small thing, there’s an infinite number of planes, each of infinite size that make up the Abyss. So knowing exactly where we are going is paramount. The temple has already done much of the ground work for this, its like they really want us to go or something! The Infinite Staircase is infinite as far as anyone knows, and provides access to many (but not all) places you can ever imagine. But you know, navigating such an infinite thing requires a lot of information!

I’ve never really thought much about “infinite” before.

The staircase stops at platforms that have gates, and then more stairs often up and down in several directions. We entered the Staircase just a couple days hike (on stairs!) from the gate we wanted. We had some intriguing encounters along the way, but nothing we’d call important until we got to our destination.

The Stair let us out in the Abysmal city of Samora. This is not a vacation spot! It is vile and treacherous. No one there can be trusted. I was a little shocked at the diversity of life and activity going on, everything a dark and twisted version of our own reality might have. Some poor souls are here against their will, but most could be said to belong here for one reason or another. Our team will play the part of ruthless and greedy mercenaries looking to earn a fortune while reveling in destruction. We have a contact in the form of a Nalfeshnee named Margrog (a repulsive type of demon) who will give us information on finding the lost Goddess. Not too willingly it turned out. Some sort of “bargaining” had taken place between Margrog and the priest Tharundar, I shudder to think what sort of price was paid for this mission we’re on. We were forced to perform several menial tasks. Our demon was not happy with us (are they ever?), apparently a human cleric of Cyric the Mad God had followed us and threatened to expose the operation before it even began.
We were finally directed to enter into several pit fights to try and draw the local over-lord’s attention. This was a demon, a succubus named Maretta. She is the only one with access to the imprisoned Goddess, at least locally she is. After a half dozen progressively harder fights this worked. I think we’d cleaned out the coordinator’s stock of beasts.
We were summoned to meet Maretta.

“Of course madam, all I truly want is fortune and glory!” I can see the gears cranking in Maretta’s mind, I’m pretty sure she will outsmart herself in spectacular fashion.

Another demon who wants us to do chores, undoubtedly a sort of vetting process.

We were sent to acquire an “Abyss Rose”. Its both pretty and rotten, how fitting! We had to pass a series of tests to get to this point, that actually required us to be true to ourselves. That worked, but if we’re being closely monitored the gig is already up.
Next we were sent to a battlefield of the Blood War, the eternal struggle between demons and devils. It was also clear we could trust no one to know or care what side we were actually on.
Maretta wanted the head of a particular devil/general. No problem, we kill such things for free… don’t forget to tell Maretta we want to get paid…

We had a few more tasks to tackle, life in the Abyss is repulsive and we were all ready to finish up. Just trying not to rush things and get in over our heads.

We found our way to a former guardian of the Goddess, he’d apparently been “corrupted” by her and was now being tortured to death in a vat of acid. But he provided vital information to get us to Waukeen. If the Abyss is bad, entering an Abysmal prison is worse. I will not write down all the things we saw and did, really apply that to the whole expedition. We did find our way to the Goddess and were able to rescue her.

Waukeen had been tortured and brutalized. She had no access to most of her powers in this infernal prison. But she did rally her strength pretty quickly and was able to keep up with us within minutes.

Words cannot describe how happy I was to see Maretta herself leading an ambush against us as we neared the prison’s exit. That does sound backwards! But I wanted to destroy this evil, I feared we would not know peace with her remaining in the multi-verse. I’m not sure why she thought to lead that war party, succubi are not great warriors. Was she that arrogant? Maybe her bloodlust overwhelmed her sense? As I said before, she outsmarted herself.
After this, we fought our way across the city to the access for the Infinite Staircase. Demons are not naturally very organized, this fighting was mostly random groups and presented no particular difficulty. On leaving the Abyss, Waukeen’s power immediately returned! It was glorious to see.

I will never forget the vision of Waukeen’s glory returning to her as soon as we were clear of the Abyss.

We returned home from here as quickly as we could. When we got to the temple, Waukeen was showing herself in the form of a shower of gold coins. The high priest was thoughtful enough to ask if we wanted our actions in this known, I declined. But we know we’ll always be welcome here. We stayed long enough to help them find a traitor we’d learned of during our time in the Abyss. Then it was back to our castle.

We spent a day doing things to completely forget the Abyss.

*****

“Call of the Lost Goddess” is the biggest and most expertly crafted mod I’ve yet seen for the game. It boasts 10 hours of gameplay, I suspect it will go much faster after its been played a few times. But it is disturbing in places. This was my second playthrough of it, and I was considering deleting the thing near the end. I really prefer adventures in the great outdoors. But the end is very satisfying. I will leave it in for a while yet.

A stray thought that may have more to do with how things are shown in AD&D than anything related to BG or this mod in particular. But at a certain point, demonic and devilish things become not very frightening. There was nothing in this adventure to really give me pause. Psyche and her crew can destroy any peril. This doesn’t always match the narrative. I mean, demons should be frightening. Especially a demon lord in their domain. Acifer is wise in not letting us encounter the actual ruler of this realm. I had thought Maretta and a few other demons might be the same sort, but you do get to encounter and destroy a number that you’ve been warned you won’t be able to face.
Some of this really is just D&D, right? Its like the Greater Wolfwere on Balduran’s Island. “He’ll eat the marrow from your bones”. Yeah right. And no doubt dragons always come with much fanfare, even if you can put them down in a single round.
And its all fun, you run the epic heroes who can face any hazard and destroy any foe. Maybe its best not to think too hard on meta-issues when gaming!

2 responses to “Psyche: Update 33”

  1. Zeno Avatar

    Man. I had that Waukeen quest installed during Keira & Kord, but somehow it never triggered right. Couldn’t get it to start. It sounds like it would be *perfect* for Victor…. but I just can’t see him in BG. It wouldn’t be the same without his whole crew, and Victor as a kid fresh out of Candlekeep just doesn’t work for me.

    Infinite staircase is fun, though it makes Aerie look like… can’t quite place the name. Looks like a famous actress who’s name I ought to remember, but can’t. I think I would have tried for the “opposing mirrors generating infinite reflections” angle for that one.

    Maretta looks absolutely perfect! That’s a *great* render for her. And Psyche looks pretty awesome in that pic as well!

    That “Abyss Rose” also turned out very well. The pics with Waukeen as well – especially her return to glory. I’ll have to try “Call of the Lost Goddess” again next time I’m inspired to do a BG run.

    Yeah. Its one thing I don’t like about high level D&D. At some point you’re essentially a demi-god yourself. I prefer to top out at level 10-12 at most – powerful, but there’s still plenty of things out there that can put you in your place. You have the tools that if you plan and execute just right you can hit above your weight class, but you still have to take things like Dragons seriously.

    Part of it is also the nature of a CRPG. Nobody gets to use their power to think outside the box. The Dragon can’t just go airborne, ignore your warriors, protect itself with magic, and rain death from above. The Demons can’t pull the “Demons summon demons which summon more demons until you’re facing an army” trick. Well done high level D&D is all about everybody – PCs and monsters – using their powers creatively to *avoid* having to face powerful foes straight-up in a number crunch battle. Its a chess match, and you win when you force them to engage you on your terms. In a CRPG… you just can’t do that.

    Like

    1. atcDave Avatar
      atcDave

      it should trigger in the Government District, a messenger says the cleric of the Waukeen Chapel in the Government District wants to talk to you. Then he activates the Seven Spires on your big map. You theoretically can go there almost first thing out of Irenicus dungeon. At least if it all triggers right…

      I had hoped for something more elaborate on the staircase, but you know it was one of those where it kept jumbling up Aerie and Imoen, so I went with the first one that got the characters right. It had not occurred to me to suggest a mirror field of some sort, but the staircase and its platforms are not symmetrical. Anyway, it was not all I hoped for, but I got sort of the slack jawed awe I wanted.

      Maretta made me laugh! There was no way I could do her actual palace in all its gory glory! But I told it rich elaborate mansion, then blur it… Close enough! Maretta herself is comically grotesque. And I had a brief exchange with Acifer earlier today where he suggested a powerful party could actually pick a fight with her early on and race to the end. I feel like, this is a team that could have done that. We’ll see if I feel that way again in a later run.

      I could see Victor in this one, clenching his teeth as he played the part of someone who wants to be there. I have done it with an older character in slot 2. Sort of a bodyguard character for Gorion’s ward, like the first “Goliath and Victoria” run from a few months back. I have another in my que, “adventures with mom” where Gorion’s ward has his nanny along on that first fatal night. It’s not hard to create more of an original team and write your own backstory, but of course you do need to pick a younger one for the main character. And you won’t get all the wonderful NPC interaction.

      no doubt it’s easier to get that sort of narrative “all powerful” in an actual PnP game where the DM can keep adding dimensions of power in a way the players can’t compete with. Even in the CRPG we see all powerful plot device at play a few times, like how the player can’t even engage Sarevok until Ducal Palace even though you meet him in Candlekeep.
      I’ll defend BG design a little here by adding the idea of it is, that the player will grow to godlike power. So in some of the later chapters you will get to feel like it. A lot of that was at play here because of my decision to do this last. Had I done this before rescuing Imoen my team would not have been nearly so powerful and I would have had to play a much more cautious game with the demons. It was fun in a way too, because that is where Diomedes and Psyche did end up late in their PnP careers. The only characters I ever ran that exceeded 20th level. In the end they were considered Demi-gods.
      But ultimately yes, BG gets very high level by the end. And I agree the adventures are more exciting when the world and the challenges feel more anchored in reality. I like having to consider if we’re really up to facing a dragon just now, by the end it’s a bigger moral dilemma than a tactical one.

      Like

Leave a reply to Zeno Cancel reply