After getting business settled with the Planar Sphere we went and found Keldorn to rejoin with us, and headed off for some exploring of the sewers. Oh joy! Unexpectedly we stumbled across a small Illithid lair. Those psychos are always looking to destroy humanity, so they needed to be eradicated.
Next we found the entrance to the mage Mekrath’s lair. We had good reason to think he’d abducted the actor Haer’Dalis so we staged a little rescue mission that went easily enough. We later found a gem of some worth that had been stolen from the company of actors, so we’ll need to get back to the Bridge District to conclude business later.
The main even in the sewers was investigating the “Unseeing Eye” cult. We’d been asked to look into this by the Temple of Lathander, and Keldorn had been given a similar task by the Order of Radiant Heart; so this was an issue of some concern. Specifically, the question was if this was a legitimate faith or something heretical.

“So Keldorn, what will this retirement look like for you?” “More time for my family, and less abuse of these old bones”.

Dealing with a cult that blinds its adherents one immediately has a lot of questions. Its hard to believe anything “good” could be behind this. We found their base of operations under the city and were met by their (blind) leader. He suggested we could keep our eyes if we performed a mission for them. They wanted a part of a magical wand that was deeper underground. We agreed, while all agreeing keeping said object away from these people was very important. Traveling where Gaal, the cult leader had indicated, we first encountered a small enclave of of people who had left the cult, led by a man called Sassar. They indicated this was a beholder cult, and the broken wand, if fixed, could destroy their beholder deity. Gaal presumably was looking for a way to destroy the thing. Off we went again, deeper underground into several battles against undead and beholders. And finally to an odd town deep underground.

“Greetings, sir?”

I’d never been anywhere completely grey before. Depression hung heavily about the place. These people in theory guarded an ancient temple, the only source of color around. But they claimed to have been here for countless generations of nothing ever happening or changing, and had come to loathe the god they “served”. On entering the temple we found a very weak and sickly manifestation of some deity. After a talk about the lack of joy or faith among the villagers, the manifestation entrusted us with the broken part of wand we’d been sent for.
We returned with it to Sassar, who suggested a path through the Unseeing Eye compound into the beholder lair. The rest of the wand was there, if fixed it should undo the beast being worshipped.

We killed the crazed beholder that considered itself a god. I will never forget that smell!

We took the now drained wand back to the grey village. This provided a needed spark of hope, joy, faith to be restored.

Then we returned to clear out the beholder worshippers. Then finally back to fresh air and sunshine above! The Temple of Lathander and Knights of the Radiant Heart were both pleased with our efforts. And now both groups have other errands and chores for us. It is satisfying to have the confidence of such people, but a little exhausting. This must have been a big part of Keldorn’s dilemma. He has promised his wife helping us settle our mission involving Irenicus will be his last. I’ve promised we’ll hold him to it!

3 responses to “Psyche: Update 29”

  1. Zeno Avatar
    Zeno

    I forgot about Beholders when I did my Monster page! Will tag them for next time I do one. Yours is just missing the extra eyestalks. Looks good other than that. Hm. Wonder how hard that would be to tease out:

    Is that first pic the one where it didn’t want to give Keldorn armor? Don’t immediately see why unless it’s to do with the order of descriptions and his wife in back.

    I don’t think I tried to render any of that quest with Keira and Kord. Just hadn’t quite gotten into the “chronicling the whole adventure” mindset. And there’s just *so much* that happens in BG2,

    That’s good take at the city of the dead. I probably would have gone more ghostly and wispy, but that’s partly because I’m overly enamored with special effects right now. Gray and plain certainly fits the “feel” of the place.

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    1. Zeno Avatar

      Just added my own cut at Beholders to that same Monster page. Still trying to figure out how to consistently get eyes at the ends of the tentacles without having the whole head covered in eyes…

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    2. atcDave Avatar
      atcDave

      I finally got some armor for Keldorn by changing the order, but it so often wanted to show him as a fat old man. Strange. He’s in Red Dragon scale currently, so the descriptor is “red scale armor”. So it’s not exactly that either. It’s supposed to be Imoen just doing something behind them. I’d kept her description simple thinking it would fight so much with blurring her out then, but it kept making her a guy or moving her to the foreground. Three is always sticky.

      I really didn’t know how to describe that grey place! Obviously it’s not quite a town. And the people are disguised as diseased too. But I liked the look of this.

      The beholder came easy this far. But adding stalks just wasn’t happening! I’ll look at what you’ve got in just a second, but I described them alternately as “stalks” or “tentacles” with eyes on the end from the top of the “orb”. Most of them were just smooth.

      so a couple of challenging ones. Only grey town was easy and that was partly because I didn’t try very hard!

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