We’ve cleared through the first level of Dragoneye, and two of the Lava mods (“Tale of Our Lady Dreamless” and “Skineater”). The mods do add a bit of experience, the clerics and Hastings are all 7th level and the Warriors will all be there early on Level Two of Dragoneye. The big fight here is the room with the Lizardman King, that went easily and Victoria slew the King a round after engaging him. This is one fight where the Deities of Faerun mod absolutely made my party a little better too; Clerics of Lathander get Fireball as a 3rd level spell (because they’re casting as divine magic they can wear armor while casting). This is significant because the game is so careful about placing scrolls which determines when you gain access to certain spells regardless of level. The first Fireball scroll usually comes as a reward for the big Lizardman fight. So that meant Julya opened the battle with a Fireball on the King and his two clerics. One of whom was killed. So first round, sort of a preliminary, the lizards have already lost one of their clerics and everyone around the King has been injured. Seriously, this fight has never gone quicker. Although I do think my melee unit is so strong (especially Victoria and Pyrite) this fight would have gone quickly even without the Fireball hello.

Victoria and Werner force the entrance to Dragoneye.
A minute later we see Victoria and Geoffry taking out the trash. I’ll say, that strange fully automatic Wand of Missiles the one Lizardman is holding was a disappointment; Identify didn’t show any way of recharging it…

2 responses to “Victoria: Update 2”

  1. Zeno Avatar

    Those are pretty good lizard men! They can be hard to coax out. Victoria comes out well in both. The only real oddity I see is that somebody in the middle of that second pic appears to be wielding an assault rifle… Talk about Monty Haul loot!

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    1. atcDave Avatar
      atcDave

      Yes, the fully automatic version of the Wand of Missiles! That is funny, I don’t know it mashes genres sometimes!

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