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Continue reading →: Psyche: Update 23
We arrived at the small harbor town of Brynnlaw with a bit of excitement. Our boisterous captain announced he was turning us over to the vampires… There was just three of them, we were easily up to the challenge. Captain Saemon had wisely disappeared during our brief scuffle. We knew…
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Continue reading →: Psyche: Update 22
We’re at war with Vampires now. They can be difficult foes, obviously intelligent. And our melee team (that’s still just Diomedes and Jaheira!) is at some risk. We have that Amulet of Power from Aran, which Diomedes is wearing. So he tries to draw all attention to himself. So far…
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Continue reading →: Psyche: Update 21
This will be a shorter update today. I thought it covered some important ground, but I did not get to do much. ***** We traveled back to the city, we have plenty of money and its time to continue our search for Imoen. We are intercepted by a woman who…
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Continue reading →: Psyche: Update 20
We finally made it out to Nalia’s family home the next day. It was a good size castle, and we saw a small wooden palisade outside the walls. This was all that was left of the local troops, barely a dozen of them. The invaders were a mixed force of…
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Continue reading →: Psyche: Update 19
We got a fresh start on things the next morning. We came up with two things to look into; most obvious was our missing teammate. We had learned Imoen had been arrested by a group known as the “Cowled Wizards” who were responsible for overseeing and regulating arcane magic in…
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Continue reading →: Baldur’s Gate 2 Playthrough: Psyche and Diomedes
This is the continuation of my “Psyche and Diomedes” Playthrough that started with Candlekeep in the first Baldur’s Gate game. I had not planned on doing a separate post for the second game, honestly in my own mind I don’t really distinguish between the two of them. They’re just all…
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Continue reading →: Psyche: Update 18
The meeting with Caelar didn’t yield much of interest. Several of the generals were willing to hand me over if it would stop the fight. I actually understand the sentiment. I tried, and mostly failed, to convince them of just how dark and evil Caelar’s cause truly was. But thankfully,…
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Continue reading →: Psyche: Update 17
We entered the underground river/cave system with Crusade credentials, yeah we’re real spies now. The Crusade does seem fully as confused and inept as any government operation. The initial entry area was crammed with boxes of supplies. Apparently further movement was blocked by Sahuagin. Everyone seemed pretty relaxed about the…
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Continue reading →: Psyche: Update 16
When we arrived at the Camp, the Coalition Camp for those forces besieging the Crusaders at Dragonspear Castle, we found it in a state of significant chaos. I imagine this is normal for such an impromptu alliance? We did some talking to soldiers and support persons; a lot of the…
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Continue reading →: Psyche: Update 15
We headed out to find the old temple Jaheira told us about. It was underground through a cave on a hilltop, so finding it took a while. We battled Hill Giants, wolves and Wyverns. A fair amount of excitement just getting there! We found a trail up a hillside that…




As you mentioned a few days ago, SeeDream *knows* D&D creatures! I still add some details (like I described kobolds…