An exciting moment as we marched out with the expedition. Hrothgar seemed to be a good leader, no doubt energetic and commited to helping a neighboring town. We had not only seen most of the expedition members around town the last couple days, but obviously many of them were old friends.
Which made the tragedy of it so bitter. An avalanche started up high as we walked through a valley. My team was right near the front talking with Hrothgar when we saw something (someone?) up a slope, and snow just sort of broke loose in their wake. Hrothgar yelled at everyone to hurry, hurry! He held fast yelling to his companions. I first stood back with him yelling and gesturing towards the others. As Psyche ran by me, Hrothgar gave me a shove and said “get your team out of here!”

We had made it to the last pass, Kuldahar Pass.

We battled several different groups of the little guys. And a group of orcs had laid claim to a Mill. We saw evidence of the slaughtered owners, and routed out the orcs. And some more goblins.

From here it was about an eight hour hike into Kuldahar.


He thought the source of trouble might be a tribe of yeti, and restless undead in the nearby Vale of Shadows. An old burial ground. We agreed to check it out in the morning.
For now, it was late afternoon and we were tired. It seemed prudent to explore around the small town with what remained of the day.



“Right buddy, you tell yourself that!”
After eating, we set out for the Inn to get some sleep.

The next day we set out towards the Vale of Shadows.

We continued into the Vale, and had a few more yeti to fight.

There were four smaller tombs, before we found a single much larger one at the far end of the Vale.

He denied knowledge, but refused us entry to investigate. Naturally this came to blows. We destroyed Mytos and a number of undead guardians he had with him. The evil was plainly detectable here, but we were finding no clear connection to the problems of Kuldahar.
We explored deeper into the tomb, at least two levels down.



This was unexpected. Auril, the Frostmaiden is a frightening goddess of unrelenting winter. Such could explain *some* of the troubles besetting Kuldahar. Psyche mentioned a yeti cave we cleared several hours ago had shown some signs of human usage. So we trekked back to it to see what we could find.

We put an end to her reign of terror, apparently she really had put a curse on this valley. It had made many of the dead restless, several ghostly images appeared and thanked us for their return to peace. We reported back to Kresselack and he was appreciative. But the information he gave was a bit underwhelming. He claimed to only know that nothing in this valley was the true source of evil facing Kuldahar.
Garaint grumbled that he’d just taken advantage of us to remove *his* problem. No doubt, there was a shred of truth to that. But I reminded him Lysan brought trouble too, and we would have needed to deal with her anyway.
We headed back to town with only a minor piece of information. Arundel suggested we head off to a forgotten old temple, that had split from the druids of Kuldahar a generation ago. They may know more of what was going on.

In the morning we’ll head off to the Forgotten Temple.
*****
I sort of liked how Psyche unlocking her thief abilities worked so well in this case. If we figure she hadn’t practiced thieving since she was 12, it makes sense it might take a while for her to remember what she once knew. And it clearly justifies a different look for her!
A few of these renders are moments from Lava’s “Rediscovery of Kuldahar” mod. A lot of little encounters and mini-adventures. I really like how it brings the little town to life more. What some gamers may not like is it is enough of a boost in experience that you will likely set out for the Vale of Shadows with your whole team at 3rd level. That does make everything before Kresselack’s Tomb a bit of a walkover. We entered that tomb at 5th level, and were all 6th level by the time we were done (Psyche is still only 5th) which I think is more on target (the experience boost in Kuldahar is *small* in an absolute sense).




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