We had a possibility on how to find Tyranthraxus. We had met a strange hooded man back at the Standing Stones north of Essembra. He said to “come see him” when we only had one bond left. Apart from the stronge “trap” vibe, this seemed like a solid lead. It showed he had some awareness of our feelings towards our bonds, even when it wasn’t entirely clear how he even knew we had them.

So off we went. The hooded man was there again. He revealed himself to be, wait for it, Tyranthraxus. He said we could find him up in Myth Drannor.
That is a ruined ancient city, most recently used by elves. But it has long been a ruin. We headed out through the woods to find the old ruin of the Forest of Cormanthor. It really isn’t a hard place to find, the location of the ruined city is mapped and well known. But it is a dangerous place. Overrun by a range of foul things.

Stepping out of the Forest near the city we first found ourselves in the old Burial Glen. This was not a place of rest.

Thri-Kreen are a vicious insect race, mantis men. They often attack first with no discussion. We were attacked several times by the hostile bugs.

They were apparently here looting the tombs. We tried to set things right when we found damage they had done.

There were also giant spiders in and around the mausoleums. These carry a toxic bite, very dangerous.

We approached one stately old mausoleum that seemed in better repair than most. A pair of spectral elven guards informed us their queen was waiting for us. We briefly discussed if that was a good thing or a warning?! I sensed no evil from these spirits, so we entered.

In the tomb we met the elven queen. She told us there was great evil in her land, and she entrusted us with several significant ancient treasures for our coming fight.

Seriously, the best sword I’ve yet seen, and Girdle of Giant Strength we equiped Shuri with.

Soon after we encountered a small pack of Hell Hounds. Evil indeed!

As we moved on it seemed we were leaving the Burial Glen and entering an old commercial part of the city. This area seemed thick with illusion and evil. We soon recognized we were facing Rakshasa, and they were the leaders of the foul dogs.

In one old building a large Rakshasa was holding court. Psyche directed us to hold our swords as she chatted with the monster.

He was not happy that something more powerful than he had moved into the area. He offered to remove some Tyranthraxus’ troops if we faced him. I got the distinct feeling he was happy to have us do his dirty work.

Not too much further on we saw a great ruined temple. We could feel movement from our last bond, we were drawing to its master.

Here we learned that our bonds would function as a sort of “Pool of Radiance” and Tyranthraxus could possess any of us through the bonds.

A friendly spirit, known to us in passing as “Nameless”, helped us to escape Tyranthraxus control. In frustration he fled. But we knew he was rallying his forces.

We rushed through the old temple looking for him.

He sent several waves of Gargoyles after us.

Actually, Psyche said these were “Margoyles”, slightly bigger than Gargoyles. We smashed a lot of them.

The Margoyles were often led by Banite Priests.

None of these battles were difficult. But clearly Tyranthraxus was trying to weaken us before we found him.

We found him.

This was an epic fight. Psyche started unleashing Fireballs. A lot of them. The rest of us starting smashing Margoyles. Psyche shouted that Tyranthraxus was immune to her fireballs. So Shuri and I cut a path through the beasties to put our own sort of hurt on the big guy. Garaint and Moya held back to cover Psyche and Harg.

This did not all go our way. Harg took a blast from a huge Lightning Bolt hurled by Tyranthraxus that bounced off a wall and hit him again in the back. He was down. Both Garaint and Shuri were dragged down by the Margoyles.

I cleaved Tyranthraxus with the elf queen’s sword. By that point it was just a matter of eliminating the last remaining Margoyles and Banites.

Things fell quiet. We had won, but there were too few of us.
Moya found Garaint and Shuri were still breathing, and put all of her healing into them.

Harg was beyond immediate help. We all needed to recuperate. And Moya needed time to get a Raise Dead spell for Harg. In time, we were recovered enough to walk out. As we had entered, as a team.

With no more blue tattoos.

*****

That brings us to the end of the second Gold Box game. This has seriously been a lot of fun, and I feel better about how these games play than I did a few years ago. I will look forward to doing more of this.

But that said, I have other ideas at the moment. This game has seriously made me want to run *this same team* through Icewind Dale. I want to run them in the more developed game engine with 2E rules. And I want to try a new mod. So that will be next. Expect by the end of this week I’ll have a new Icewind Dale playthrough up at this site.
Further, I want to do another BG run. I have a new couple, a pair of seriously sub-standard paladins I want to use. These are another couple from my deep PnP folders, that I’ve used very little over the years. So, coming soon!

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