We proceeded into the Drow city of Ust Natha, undercover as Drow ourselves. This is truly a dark and twisted place, and a deranged parody of civilization. Worse, we have to play like we fit in. In different ways this will be hard on all of us. Hopefully we can escape without compromising ouselves in any ways that matter.

First off, we were sent to rescue a daughter of some of noble.

We’re all up to fighting, this part wasn’t hard. [Co-Pilot DALLE-3]

Of course the woman we rescued was an unlikable entitled brat. We returned to the city, to find that she is apparently our boss of sorts.

Phaerie is her name, which seems wholly unfitting. I try to look obedient and unperturbed by her directions. [Co-Pilot DALLE-3]

The worst of it was when she tried to have us kill a group of Deep Gnomes. Fortunately this was well clear of her oversight and we arranged a fake killing with the cooperation of the gnomes. They were confused by our kindness.

Then she ordered us to kill Solaufein, a male warrior who had accompanied us. More “obedient and unperturbed” for me. He was a bit more sympathetic than Phaerie. So we faked more death… [Co-Pilot DALLE-3]

This will eventually catch up with us. I hope to make a clean get away, I shudder at the amount of bloodshed we may soon be responsible for.
Phaerie now directed us to meet her mother.

Gee Mother Ardulace was no different from her daughter. In some cases the thought of bloodshed is not so unappealing… [Co-Pilot DALLE-3]

We were able to find the Silver Dragon eggs, and a demon killed Phaerie and Ardulace for us. We duly returned the eggs to their mother and vacated the Underdark.

We came to the surface near a group of elves. Surface elves, refugees from a missing city. This has something to do with whatever Irenicus is up to. We will apparently need to retreive the “Rhynn Lanthorn”, which is presumably in our favorite vampire’s possession. We all agreed a few days back at the Castle would be a good idea first.

The team is still led by myself and my husband Bull. We are the dumb ones who charge into battle first. [Co-Pilot DALLE-3]
Keldorn backs us up. He stays close behind and supports whichever of us needs most help. As an Inquisitor he has several specific anti-magic abilities. [OpenArt SeeDream 4.5]
Aerie seems overwhelmed by worries and fears, and yet she is steady and quick acting in danger. As a practitioner of both Arcane and Divine magic she is invaluable. [Co-Pilot DALLE-3]
I am beyond pleased to have my sister Imoen back with us. She is always useful for finding traps and picking locks. Now she is a mighty mage too. She spent hours up on the castle walls enjoying the sunshine and green scenery. [Co-Pilot DALLE-3]
Skie is a very useful archer. A wonderful addition to our team. But I’ve never known an adventurer who spends so much time fussing with her clothes! Be sure to mention she looks great… [Co-Pilot DALLE-3]
It pleases me that Imoen and Aerie have become good friends. I was briefly concerned with Imoen pranking Aerie. But when Aerie started pelting Imoen with acorns I knew they would be fine. [OpenArt SeeDream 4.5]

On our next visit to Athkatla it became clear Keldorn needed a little time with family. We gave him a few days and set out to investigate the trouble in the Umar Hills. We haven’t yet got to the bottom of it, but we did come across a Ranger hiding from the Cowled Wizards. He asked for our help, the large sphere thingy (technical term!) in Athkatla’s Slum District was a sort of family heirloom. And he needed help to investigate it.

Valygar. [Co-Pilot DALLE-3]

It was an extra-dimensional sort of space, much bigger inside than out.

Whoa, hey guys, can’t we be friends?! [OpenArt SeeDream 4.5]

There were several groups living within, the most difficult was some sort of feral Halflings. There was no reasoning with them, they fought everytime they saw us.

The whole thing was a vast magical lab and planar traveling device. [OpenArt SeeDream 4.5]

After an unscheduled stop by the Abyss we were able to gain control, and get it back to Athkatla. This involved defeating some ancient ancestor of Valygar’s, who had been possessed by something very evil.
This all did attract the attention of the Cowled Wizards. They would “let us” retain control in exchange for training a few young mages. That sounded fair to me! Imoen and Aerie are both up for it, and perhaps we can influence the next generation of Arcane casters in this city to be more reasonable. At least towards us!

From here, we set off for a ruin known as “The Wailing Dwarf” in the Troll Mountains.

*****

The “Aerie hitting Imoen with acorns” thing is from the “Wings” mod. Amongst other things, it has a cute and funny friendship develop between Imoen and Aerie.

Big thing this time, I’ve been playing more with OpenArt, the newest Renderer (SeeDream 4.5) is brilliant. Possibly superior to DALLE-3 in most ways? Some renders (like the solo of Keldorn and the second Valygar) were just done from text like DALLE-3. I even used Zeno_42’s written descriptions from his website for the characters (backgrounds are on me). But SeeDream has a significant twist. It allows for adding multiple reference images. So that image of Imoen and Aerie is from previously done renders in DALLE, then describing a scene for the two together. I don’t know yet what the limitations of this might be, can I reference (Character 2) shakes hands with (Character 4) while “(Character 1) and (Character 3) snicker behind their backs, standing in (Setting 1)? It says you can add up to 14 images of characters, settings, items. This could get very exciting. And complicated…

I’ve played further into the game than this, but I’ve done enough renders for today. I will work on another post (and play around with SeeDream some more… trying for a full team render).

Leave a comment