Heading up towards Baldur’s Gate we stopped by the home of a young Priestess of Umberlee, a foul tempered goddess of the oceans and storms. Such things should always be approached cautiously, the priesthood does much that’s vicious and evil in Faerun. But the divine should always be dealt with carefully. I have no interest in crossing a priestess who may be righteous in her anger.

Indeed, it seems the complaints against her came from fishermen who were overfishing and had taken something of her mother’s. We sorted this all out, no party was completely happy but at least we prevented further bloodshed.
Next we came to Ulgoth’s Beard, a small fishing village just down the coast from Baldur’s Gate. We looked into some news and rumors and have a few things to look into. Of immediate concern, a mage asked us to recover a cloak. Which resulted in us being transported to a frozen rock of island before we’d even sorted out all the details.

But we did find the missing cloak, and immediately were transported back to Ulgoth’s Beard.
From there we set out for the big city. Right at the front gate we were met by Scar, the commander of the Flaming Fist (the City’s military force). He had heard of our adventures to the south and talked with us about a few things we should look into for him. He offered to pay. As far as I’m concerned we’re still following leads that started with my father’s death. So yeah, we’re in.

We decided to start by just exploring the city, learning the lay of the land in a way. I understand its far from the largest city in the Realms, but WOW! Its like nothing I’ve seen before.

During our exploration we were threatened by a couple of low rent thieves. I really thought nothing of it at first.

This all led to a lot of running around! But in the end, we’re still alive.
Then we encountered some Priests of Oghma. These are the clerics of knowledge and wisdom who were always a huge part of my upbringing. I will always take notice of them, even if such is not my primary path. They showed us some sort of plague, a rot that was affecting all their books.

This led us into the sewers. Initially we battled were-rats and carrion crawlers. The sorts of nuisance you expect to find in the sewers.

An ancient Temple of Moander, the God of Decay, Corruption and Rot. He’s among the dead powers, but such evil seems to lurk and resists staying dead.
Worse, Moander was not the true source of what was going on.

Now we stand before the Seven Suns, the merchant consortium Scar asked us to look into. I guess that means we’re done goofing off.
*****
A few thoughts.
Gabby is up to 7th level in cleric already. That went fast! She’s been on point doing melee the whole time. Really she’s already pretty dangerous and she hasn’t even unlocked her fighter levels yet. Bull has been *more* dangerous through this chapter, but Gabby is number two on the team. Not bad!
I’ve settled in on two changes to Gabby’s description for renders that I’m pretty happy with. First sounds small, but I’ve changed her hair from “light blonde” to “pale blonde”. Small difference right? It gives her a more consistent slightly scruffy look, not so model-perfect. I like it.
The second is her armor. She’s been wearing the Ankheg Plate. I’ve finally settled on a descriptor that is more or less reliable on the look, its “enameled green plate armor”. But on my last update the AI added some gold ornamentation to the armor that I liked. But I wanted it to be consistent and appropriate for Gabby. So I’ve added “gold embossed sunburst motif” that seems to work quite well.
I think the next update will come pretty soon.




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