The team is really coming together nicely. We’ve been back exploring more to the east of Nashkel for now.



I do hate how Bull always seems to draw the most attention in a fight. No doubt he’s tough and can take it, but he’s a big target. If I could get in front of him more often I can make them miss.




Ajantis was sort of a puppy I think. And no doubt he is a skilled warrior. But we don’t need four of us doing the same job at the front. And I think Bull will feel better with Ajantis gone. Still, I felt terrible sending him away.

A skilled archer does make sense. And Kivan is eager to get after the bandits. So that’s up next.
*****
First time I’ve used Ajantis at all with “NPC Project” installed. Right after I decided his time was up, he got into a talk with Jaheira about how [charname] was likely to let him go. It was funny, I’m not sure if there was a romance track getting started there? But it felt that way, and Gabby is not interested. Also, four pure melee types do get in each other’s way some in tight spaces. Usually if I have more than two, at least one will be a two-handed sword user (Minsc!) who fights from a step back. It matters.
I also wound up recruiting Kivan sooner than I’d planned, which means running up to the bandit camp sooner than I planned. But hey, that keeps it interesting.
Co-Pilot does have another new renderer available. This time I did one render (Ajantis’ dismissal) with “MAI-Image-1”. It does have a crisp realism to it. But it really struggles with ages. It is fun, especially when a render is causing fits, to switch the engine for a couple tries. It sometimes helps sort out what’s wrong. I did this on several of these, but ultimately only went with just that one. No OpenArt at all this time.




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