Jill
I’ve been talking with Jaheira and Christopher about making us all into a strong team. Outside of Candlekeep, Faerun is a dangerous place. And people are after me. So we’re trying to all get better working together. I like all my friends, I don’t want any of them getting hurt because some big brute is after me.
So we’ve been exploring together. Eventually, we need to head north to fight some bandits. But Christopher and Jaheira both think we need some more practice together as a team before we go looking for trouble.







*****
Am I overdoing it? I hope not. I’m having fun trying to look at things from Jill’s perspective. And in spite of what I said earlier, she’d not really *stupid*. Intelligence 10 and wisdom 8. So *almost* average. She can actually use the miscellaneous protection scrolls.
But I’m trying to write this from a very simple perspective. Jill cares about right and wrong. But that mostly means only hurting those who try to hurt her first. I think she vaguely understands there is real evil in the world, and she will fight it. But she will often need the help of her friends to figure out what that means.
I think the social dynamic of the group will have Jill the leader mainly in the charismatic sense of the term. Everyone likes her, she can keep the peace and she makes everyone feel wanted and needed.
Jaheira, and especially Christopher are the real brain trust of the group. Jaheira has the most worldly sort of experience. Christopher is clearly the wisest of the group.
Imoen is more of a puzzle solving sort of smart. And Alora is obviously needed for her skills.
That all means this is a fun team. Definitely less hard hitting than many of my previous runs. With Jaheira and Minsc on point, we have sort of a thin front line. Neither of them is extremely tanky. Archery is the team’s strength, especially Jill continues to rock for pure damage dealing. Obviously, I’ll need to rethink some of this in BG2 (more opponents immune to that sort of damage). But for now, a fun team.




Leave a comment