Chuck

A few days taking care of business at the Castle. This is by far the most fun of our ongoing chores for now.

I set up my personal chapel to Mystra in one of the basement rooms.
With a magical research lab right nearby. I’ve never had my own such space for these things before!

Of course Imoen will use the lab also, its still pending if she wants her own space here. The sphere is becoming more her hideout.

Sarah continues to get our new militia force in order.

That all seems to be going well, we’ve cut way down on bandit activity in the area. And have an interesting range of dilemmas to sort out, things I never imagined to be involved in before. Like finding space for a boisterous cleric of Tempus, or a dowry for a maid. The biggest looming thing would seem to be some trouble with our neighbors, the Roenalls are not amused by our presence. That is particularly what Sarah is working towards with her soldiers, its sort of the key to protecting the people of this land.

“Chuck do you really think we’ll need an army? Surely the Roenalls won’t actually attack us?”

I explained to her a lot of Sarah had told me, the militia is not full time. They’re all here now because we are training and getting them ready for possible trouble. But normally they will work a few days a month so about 10% of what you see now will be working on any day. We only have about a dozen full time guardsmen. But a trained militia means we can mobilize a lot of troops if we are attacked by grumpy neighbors or have something bigger to chase off.

We’ve also had to run errands into Athkatla, both the students at the Planar Sphere and the Knights of the Radiant Heart have needed some attention. After a few days, we figured it was time to head out to look into the problems around the Umar Hills again, and see what was up with the dark shadows around an abandoned old temple.

A pack of wolves had been taken over by something dark, and literally shadowy.

We entered the old temple and found it overrun by all sorts of undead.

Not one but two lichs were present.

I’ve not known such things to cooperate before. Maybe they still weren’t? They were sort of at opposite ends of the ruin.

The biggest challenge was a Shadow Dragon.

This took the whole team, both steel and magic were needed.
Beyond the dragon was a “Shade Lord”. I don’t know all the lore there. He was actually less threatening to us than the dragon and the lichs. But he was able to exert some sort of control of the dark forces. We were able to defeat him and restore the temple as a sacred site to Amunator, a god of sunlight.
We had exhausted ourselves pounding through these foes quickly. We hadn’t wanted to give them time to regroup, but it meant running at a high tempo for most of a day.

Aerie is by far the best healer among us.
By dusk we were all tired, but whole.

We’ll spend a couple nights back at the castle before we head out again.

*****

I did few other things not mentioned here, like cleaned out all the lichs in Athkatla, the Unseeing Eye Quest and the Planar Prison. All are simple little chores at this point in the game.

For my renders, I added an Imoen model to OpenArt and this is her debut at this site. But I figure if I do a few runs of BG in the near future, I may have the opportunity to use this, a more stable Imoen render. I will still likely use Co-Pilot more, my feelings about both AIs have mostly strengthened these last few weeks.

Which leads to a little test, and some results shown above. Zeno_42 (at Zeno’s Ziggurat) had recently shown how we can indeed get some bloody/hurt renders. I used Co-Pilot to test that for the Jaheira and Aerie render. I had previously had no luck at all with this sort of result. I *think* in the past I’d often used words like “beaten and battered”, which my wife suggested the AI may just automatically reject, especially for female characters. While terms like “Bleeding and Cut” will go through. Go figure. This was actually quite easy to get on Co-Pilot.
But then I tried for a similar result on OpenArt. That “Exhausted Sarah” shown was also described as “bleeding and cut”. OpenArt will not “reject” words via a filter notification (I’m not categorically sure that’s true, but I’ve not had it happen), it will simply not do what you tell it. It does limit what sorts of drama you can get.

2 responses to “Chuck: Update 28”

  1. Zeno Avatar

    Looks like Chuck is starting to grow a beard in that second pic. I assume that’s not intentional?

    I still really like how Imoen looks in these. Its a great look for her. Keldorn looks good here too. Really nails the “old grizzled warrior” theme.

    Yeah. That’s they way to get injured. Surprised by how limited the OpenArt trained models are sometimes. Maybe it needs to see some bloody/injured pics? Any images at all from the show where Sarah looks beaten up?

    The “Exhuasted Sarah” doesn’t even really look tired. Just “time to do something else now”. Was she tired in any of the training pics?

    I think OpenArt isn’t “rejecting” bloody, etc. It just hasn’t the slightest idea what it means.

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    1. atcDave Avatar
      atcDave

      there are definitely some beaten/bruised/bloody pics in Sarah’s training photos. I did that on purpose for exactly this reason. And it doesn’t seem to make any difference.

      and conversely, there aren’t any of Chuck with a beard! His hair changes, so I often specify, nail it down. I’ve been saying “curly hair”, because in later seasons he wore it shorter, more professional looking. And the curly hair prompt usually matches it to his season 1/2 look.

      I’ve been very happy with a lot of these Imoen renders. I don’t know how often I’ll use the OpenArt model, I am frustrated with that AI. And conversely I’ve been pleased with Co-Pilot. Obviously it has limitations too, but overall it’s far more useful.

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