Nothing set in stone here, but a few thoughts about what I’ll be up to next at this site.
The most obvious thing has been how AI generative art has revitalized my feelings on CRPGs, in particular the IE games. I am beginning to burn out on the whole illustrated narrative sort of run. Its a lot of work, and I’ve already done whole write ups of both Icewind Dale and the Baldur’s Gate saga. So expect the current Chuck and Sarah run will be the last I do in this format for a while.
But I think I’m likely to do a few more playthroughs of each, possibly just illustrated except for an introduction, captions and epilogue? That sounds fun to me! I actually have a few specific runs in mind. I will continue to do small tweaks to my build, adding/changing various quest mods.
Astolpho and the Replacements – for IWD. A party with a specific odd twist. It probably won’t be that odd of a run, but getting it all started as I want may be interesting.
Gerald and Louisa – for BG Saga. Its like adventuring with Mom! What happens when Gorion’s ward sets off on his great adventure with his lifelong nanny on the team? These will not be hugely optimized characters. I also have a specific difficulty enhancement in mind here, Irenicus’ sister will see to it the entire party is drained back to 1st level for the start of BG2. I’m guessing this will mostly just effect the escape from the opening dungeon? But it might be a little interesting.
Akamas and the Family Outing for IWD. Its a whole family of Paladins! Well, not entirely, but mostly. Obviously a melee heavy and very ethical playthrough. I plan on turning up the SCS difficulty a bit for this one.
Gabrella and Bull – for BG Saga. Yes, its the basically the same main characters from “Bull and the Slaves“. These two have become favorites of mine, both inspired by Portraits found on line. They’re sort of a May-December romance. They may be my most used characters that did not have a PnP origin. But apart from saying these will be reasonably optimized characters it won’t be a very odd run for me. But I will turn up SCS another notch.
Jill and Christopher – for BG Saga. An exercise in mediocrity. Yes, I’ll be running two main characters with well below the “minimum scores” usually allowed by the IE game engine. Making them is easy with EEKeeper, both characters will be below 70 points at the start. They won’t intentionally be “bad” characters, that is, their scores will be as optimized as possible for their terrible totals. But both will be pretty one-dimensional. A balanced team is required!
My symmetrical mind thinks one more IWD run is required! I’ve got a couple ideas but nothing firm.
Also note, I may or may not do all/any of these *next*. I will assess as I go. I do occasionally burn out on the IE games, and have taken many years off from them. Other things on mind, I want to play Civilization III again (and a new version is out next month, I’ll look into it and see if I want to try the new game).
I want to play some turn based strategic games again; Sword of Aragon, Fantasy General and Fantasy General II all spring to mind.
For that matter, Panzer General and the whole family of off-shoots and sequels are possible also.
And the biggest thing percolating in my little brain, I want to replay all of the old Gold Box games again. Between “Gold Box Companion” (which adds some much needed enhancements) and the idea of AI art to illustrate the runs, well this is kind of exciting to me. Only tempered a little by the fact that game engine is very dated.
A final, likely more distant consideration, War in the Pacific – Admiral’s Edition is getting a huge update that’s just entered Beta. I’ve played and loved this game in the past. The idea of some things getting fixed, and making it easier to set-up on newer systems, is pretty exciting to me.
The only knock is, this is a profoundly massive game. In the past I’ve usually spent a couple weeks setting up for “Turn 1: December 7, 1941”. Then a couple years playing the War through in one day turns.
So nothing decided for sure. But these are the things I’m looking at for the future.




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