Ila

We stepped off the stairs into a cavern, it looked like a natural setting but something was not quite right. Brother Poquelin was there, surrounded by a number of animals. Charity whispered that this was thick with illusion. We challenged what kind of man could be responsible for the evils we’d seen. There was nothing kindly in Poquelin’s manner or actions.

I wasn’t buying any part of his act.

This quickly turned to violence, and indeed, all the little critters turned into dangerous beasts… Minotaurs, undead even. Poquelin fled quickly enough, we found ourselves dragged through a gate or something right after him.
And we were back in Easthaven. But it had been transformed and not for the better. Much of the town had been destroyed.

Cyclopes were roaming the streets. They were still smashing buildings, we put an end to it.

A nice thing about a Cyclopes attack, they don’t hide very well. We hunted them all down pretty quickly.
All the townsfolk were in a corral on the south edge of town. They were safe now, but their town was in ruins. We found the cleric of Tempos, Everard was the de facto town leader with Hrothgar gone. He told us Brother Poquilin was in the temple, trying to get to the relic Jerrod’s Stone.
Obviously this couldn’t be good. So we were off at once. The stone itself seemed secure, the only way to go seemed to be stairs heading up.

The deranged shopkeeper Pomab was is an upper room. He proclaimed himself the new ruler of Easthaven.

Ruler of a ruined town where no one will follow you? No surprise, this led to combat. An interesting battle, Pomab created multiple illusions of himself. And he was casting Lightning bolts every which direction. It was like a very high level variant of Mirror Image, because these images could take a few hits. But after several long minutes we started to make real headway, and soon the delusional shopkeeper was no more.
From here we found a teleporter, down to the vault where Jerrod’s Stone was kept. Poquelin was here. And then he changed.

He changed alarmingly! We knew he wasn’t really a good priest, but he was not a man at all!
He immediately summoned other demons and a pair of huge Iron Golems.

This was an epic fight. The floor of the room was trapped too, so every step could lead to a spike or a spell going off on us. We concentrated on the lesser opponents and got them down quickly. But Poquelin, or Belhifet as we learned he was actually called, was a tough foe. With his flunkies gone we were able to pile more hurt directly on him. And soon enough the demon was no more.

Epilogue

The town was still ruined. We set to helping the locals rebuild as soon as everyone had been cared for. Construction is not quite our forte! But we could help. And we sent out notice to the other nearby towns that workers and supplies were needed. And we would pay! That did bring in a few helpers. And we each did what we were best for.

We also came up with a plan. After a couple months we had most of the town back in order. We all wanted to go home. Charity had acquired some understanding of how planar magic worked, but she needed to know *where* we were going. We traveled to Kuldahar to chat with Orrick the Grey. He wasn’t much help, his work was too theoretical to do us much good.
Aias had an idea who could help, the ancient (we will refrain from saying “undead”) elven mage Larrel. He had been appreciative of our help, and had knowledge of many ages. Charity thought we should check the library at Malevon’s lab on the way. This thought pleased me, I wanted to check back in there. We’d left a number of abused and neglected slaves behind in our chase after Poquelin. It would be good to see if any still needed our help.

Lower Dorn’s Deep was strangely quiet when we got there. The Gnome former slaves were all gone. But I saw one familiar figure sitting on the stone steps at the entrance.

Ginafae was all alone.

I asked about the Gnomes, she said they were Deep Gnomes and had all returned to the depths that made them happy. “Why are you still here?”
“I have no where to go. I have no clan now, my brother is dead. I’m not a powerful priestess or warrior who can earn a place by force. And the Drow don’t do charity.”
“Ginafae we look after our friends. You are welcome with us. We can protect you, and we’ll figure out a job for you.”
I explained though, that we weren’t from here and we were trying to get home. The world we were going to didn’t have Drow. But the good news was, no one would hold her appearance against her. Shoot, we could say she was Jinella’s sister!”

So the seven of us continued on to The Severed Hand. Larrel was happy to help us. It did still require some research that was well beyond my feeble mind, but Charity and Larrel together figured out how to gate us home with only a week of work.

Home never looked so good!

We’d been gone nearly six months, and the War had nearly resolved itself. The largest order of Knights in the Empire had broken into squabbling over their involvement. The largest faction refused to serve their mad Emperor and allied with the Queen instead. That led to a series of events that completely undid the Emperor’s War effort.

Aias and I wanted to keep this team together as best we could and we offered jobs to everyone. Pikwell immediately accepted and he ran a chapel to Tymora right in the shadow of the Temple to Tyr.
Jinella by this point was easily a better warrior than any others in our employ, so she went to work with our own guard forces. In time she commanded it; she married, had kids and has been with us ever since.
Jill, well, Aias made her an archer Sergeant at our castle. She could never rise to high command, the girl didn’t have it in her. But she was a great archer and could help with training. She married a member of the household staff, and basically lived with us.
Charity stayed in the Queen’s service and was often sent out on foreign service work. She visits often and remains a dear friend.
Ginafae also stayed with us. Her story was a little harder. Growing up a Drow with a history of abusive relationships it was hard for her to know peace in life. And she wasn’t joking about having no professional skills. She’d always been used as a bargaining chip and a courtesan. We did not need such skills! But she did prove capable of running a household. Except for many years she needed correction about how she treated other staff. Eventually she got the hang of it, she never had a bad heart she was just used to violence as a part of life. Her choices in partners and romantic entanglements remained poor for over a decade. Being a longer lived race than any of us, she will be faced with some hard life choices in time. But now, many years later, she is settling into her life here. I believe she will continue in her role for our kids, and grandkids one day. And I believe her next relationship will be healthier than her last few.

Aias and I are good. He had regained all the skills lost before we went to Icewind Dale. But he felt the years and swore no more great adventures for him. I’m happy to stay home with him and the kids. Oh and we had another after getting home! There’s always work and chores to be done with four kids, a Barony and a Temple to run; but we’re happy here and now.

*****

This was a fun run, and the AI art was consistently challenging and exciting.

I didn’t find SCS made a huge difference on gameplay, although admittedly I kept it on a low setting. Only two fights, the Luskan mage’s attack in Lonelywood and the Jackalweres with summoners (the second to last fight) in Trial of the Luremaster, struck me as difficult. A number of others were a *little* harder. Next play I’ll try it another step up.

I will miss this group. A fun assortment of characters from my own PnP game. I very much enjoyed bringing them to life this way.

4 responses to “Aias: Update 17 and Epilogue”

  1. Zeno Avatar

    A lot of good pics in this set. The demons and iron golems both look good. Poquelin with Illa looks great! As does Jinella with Baphomet. Only problem with Pomab is I’d like to see him getting fried more viscerally. The man is *such* a massive tool.

    Jill hitting her hand (that’s been been me too many times to count). Ila and Ginafae looks fantastic. Aias with the kids is good. And Pikwell making sandwiches is fun.

    That’s a nice wrap-up for this crew. Going from outsiders to intimately involved with the community. And certainly a better fate for Ginafae than IWD2 gave her.

    Are all of these Copilot? Or are some of them OpenArt?

    I just handed openArt ChatGPT one of my more complex descriptions from the last set – just to see how it did. And got this https://chatgpt.com/c/675ccaa9-09c4-800a-a29a-ac9e09a9ffd6 – which is just as good as anything CoPilot spit out while I was working on that. So I’m thinking its worth adding to my rotation when I’m doing image generation.

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    1. atcDave Avatar
      atcDave

      I really enjoyed this set too! I guess I was too timid with Pomab, I expect what I wanted to do would just get rejected.

      The epilogue was particularly fun. I just had fun imagining what all they could and could not do. Poor Jill, I did pick on her throughout. I figure she’s the sort who can be very good at one thing and not much else. I figured Aias playing with the kids was just for fun. Pikwell, I wanted to have him working high up on a roof! But the AI wanted to make him into King Kong. I simply could not get scale/perspective remotely acceptable. Pikwell in the lunch line worked much better.

      Ginafae is interesting. She does not detect as evil. It also doesn’t ascribe any particular skill set to her in game. So, Drow seem perfectly happy to exploit some individuals and that is apparently Ginafae’s lot in life. So, well, let’s do better for her! But I have no doubt she would have a hard time adjusting to a more gentle and loving lifestyle, even if at some level she craves it.
      i’m not familiar enough with her IWD2 story to know, but that would make me sad!

      this is all Co-Pilot, some editing with OpenArt. I’ve not used ChatGPT with OpenArt? Maybe that helps? I’m still frustrated by its stupidity, like a described a scene in a “Medieval Tavern” and I literally got electric lighting and men in business suits sitting behind an armored warrior. Ooff. I mean, Co-Pilot screws up but OpenArt is stupid.
      Now to be fair,I oftentimes felt that way about Co-Pilot when I was learning the way of it too. So maybe I’ll be happier with it in time.

      i don’t get any image with your link, not sure why.

      I should have my next run through BG up tomorrow, or later today. That will have a mix of AIs and I have tagged them. But so far I think it’s evident which is which. Hopefully I’ll get better at a unified look.

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  2. Zeno Avatar

    It does look like OpenArt/ChatGPT is pickier/differently picky about conent objections. The description I used for Kythaela merging back with the dragon keeps getting “I couldn’t generate the image because some aspects of your request didn’t comply with the content policy. If you adjust or reframe the description, I can try again! Let me know how you’d like to proceed.”. I barely got any rejections on that out of CoPilot. Hmmm.

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    1. atcDave Avatar
      atcDave

      That’s funny. I’d say so far, on pure portrait types, I’ve never had any kind of reject. Although I have had a number of completely unacceptable results. I’m also still trying to figure out how to use multiple models in a single render.

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