Ila

We did a little exploring around town. Charity’s theory helps this make sense. Well, maybe not the how of it, but certainly the where of it. We dealt with an insufferably smug shop keeper who claimed to be from a place we’ve never heard of. We went into the inn and met an Elf! We also confirmed the expedition Hrothgar is putting together seems valid. Hrothgar is known as a protector of sorts for the area.

In the morning we continued, a child reported some goblins had stolen his fish. We found the ugly little humanoids and reclaimed the fish. Continuing on we encountered a fisherman who reported his dreams being haunted by a song and beautiful woman. Next a merchant reported his shop was invaded by a large wolf. We slew the wolf. Then stepping into a secluded cove we encountered a woman, a water spirit of some sort, singing a haunting song.

We had met Elisia who claimed to have fallen in love with an ancestor of the fisherman we met earlier.

We were tasked with returning a broken sword, a family heirloom of sorts, to the fisherman. This seems to have brought some peace to both parties. Heading over to a Temple of Tempus we learned the story of Jerrod, and how he’d shut a gate to the Abyss right here. Next we found ourselves at Hrothgar’s home. He explained the coming mission a little more, sounds like there will be a fair number of us heading out for a nearby town in another day or two. In the meantime, he asked us to look for a caravan expected from the east.

We found it raided and ruined, near an inhabited cave. Entering, we found it inhabited by a number of, something. They looked much like the Goblins we faced earlier, but fully man sized.

“What are they? I mean, apart from ugly?”

We fought a number of them, over 20 in all including a couple of priests. They were led by a big guy, maybe something different?

The big guy was fearsome. Jinella took him down with a brilliant upcut.

We went back to town to tell Hrothgar what all we’d found. He supplied some names, it seems we fought orcs led by an ogre.

The next morning we were off for the town of Kuldahar.
In a high mountain pass, we saw movement of something large a long way up. In no time, the snows, the whole side of the mountain was thundering down towards us. I have no recollection of what everyone else was doing. But my husband yelling for us all to run, forward, double time! We escaped the avalanche, apparently the only ones who did. Maybe some others escaped back towards Easthaven? But we alone made it clear, on the road to Kuldahar. It was good to be alive, but I wonder how our little relief force of six aliens will be greeted in the town we’re going to help.

The immediate pass area where we found ourselves was overrun by a large number of goblins. At least we’re putting names to some of our challenges.
We killed over 30. In an old mill we found several human dead, a small number of orcs and more goblins.

“Guys I hear something over here!”

I knocked along the walls and found a small hidden closet door. Inside was a small, sobbing little boy. We had met Jermsy, the millkeeper’s son. We would take him with us into Kuldahar. He said I was funny looking, but Jinella was scary. We’ll need to learn more about what the associations are everyone is making with us.

4 responses to “Aias: Update 2”

  1. Zeno Avatar

    Those pics came out really nicely! Jinella with the Ogre is probably my favorite, but Jill and the Orc is also good. Is that the one where it kept giving her pointy ears? She probably inherited them from the Orc. That’s one where the exact order of terms matters a ton.

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    1. atcDave Avatar
      atcDave

      Yes, this was literally the first render, out of 30 tries, without the pointy ears. Also, I’ve been using the term “sleeping” for the fallen. Which mostly works, but a large number of renders had them looking tender, with touching! I clearly had words “revolted and disgusted” in the description!
      But yeah, I believe you are right about the ears. At one point I’d taken all references to fantasy out. I tried the “Lavender” thing. Nothing seemed to work. I finally deleted everything and started over to make sure the whole description of Jill came first. After two (or three) attempts I got this. I had hoped to do a lot of Jill, paying some attention to her as the weak link who will become quite capable. But I’m thinking if I don’t have more luck on my next try she may fade into the background.
      I’ve already decided Ila will have pointy ears, I’m not going that way on Jill (or Jinella). I will need to get different armor for her soon, the “scale armor” keeps translating into giving her scales!

      I’d also report, one of the Elisia renders came out fully nude, “R” rated. I’m not sure what the filters are actually blocking for?

      Ultimately, I’m pretty happy with all of these. But as you mentioned previously, I may have bit off a really tough project!

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      1. Zeno Avatar

        The filters are very flaky. I got a *lot* of that when I was doing Solstice blowing away the harpies. Turns out the AI has no idea what a Harpy actually is in fantasy terms. It just gave me “Harpy eagles”. Tried a few different end-arounds, and ended up with something like “feral fairies with feathered wings”. And a *lot* of those were PG13 at best. Katarina and Percy shedding fur cloaks in the jungle gave me an awful lot of scenes I could do without as well…

        But yeah. I keep an excel sheet with every run through that has:

        a) a short-as-possible base description for each character for setting up the scene (elf druid woman),(gypsy spearman), etc.

        b) a long description for each character for solo scenes

        c) a bare-bones-as-possible description for each character in multiple-char scenes

        d) Whenever I do get a combo to work, I put those two descriptions in a cross-reference column.

        Then whenever I want to do a new image I go back and copy from the excel sheet as a starting point.

        Liked by 1 person

      2. atcDave Avatar
        atcDave

        I’ve been doing something similar with the different descriptions, I think it all worked pretty well for Psyche and Diomedes. But the weirdness of this team seems to be a problem.

        Its funny too how the different colors cause different interpretations. Jinella is either white or charcoal. But enough of both I can find what I want. Charity is a little trickier, a lot of her also come out white (Irish is the ethnicity I’m using on her), but a lot of the gold renders have odd patterns on the skin.
        Ila is maybe better, she will reliably come out blue. Since I accept the pointed ears on her I get a number of good renders. But sometimes, it wants to go all AVATAR with multi-colored stripes and glowing spots. Recently, her skin seems to pick up the texture of her armor. But all things considered she’s the easiest.
        But Jill! Oof!

        BTW, Harpy Eagles, very funny! I remember the comments my friend made about the AI, and the filter, not actually knowing what anything is. So possible the different colors and variations from normal human short circuit the process.

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