Today we went off on a monster hunt for Lord Firkraag. He offered us 10000 gold to clear his lands of dangerous monsters, he mostly reported ogres. I’ve talked with ogres before, and thought it might be nice if we just send them packing without too much bloodshed.

We were attacked almost as soon as we crossed into the Windspear Hills by ogres. Or so we thought! As the fight ended a horrified observer asked what was happening here, we were shocked to see knights fallen where we’d slain beasts! I even recognized a young Paladin named Ajantis, we’d met several months back, south of Baldur’s Gate. And Keldorn knew all of these men. The witness quickly introduced himself as Garren Windspear, former lord of these lands, and suggested we’d been duped by illusion. We explained our so-called mission and learned this was a game played by the new lord of the land. Firkraag had played such tricks a couple years back to discredit him and seize control. He’d hired us! This was personal?

Garren offered to ride to Athkatla and clear our names with the Order of the Radiant Heart. He suggested we lay low at his home until he could return with news. During the night, Garren’s teenage son was abducted from the house and we fought the intruders. We found a letter, a challenge to face Firkraag personally. We didn’t have to explore the area long to find the ruins of ancient temple, with plenty of signs of activity. So we entered looking for information. We were attacked by several groups of orcs, undead, even golems. This was a large facility, and we heard the name Firkraag several times. But most of those we encountered just attacked us. After a lot of combat, we had a large fight in a prison area. Garren’s son was here, but the locks were beyond Imoen’s abilities. A large ornate gateway nearby seemed invitation and threat. And hopefully answers. Lord Firkraag is a large, red dragon. Who bears literal scars from having met Gorion many years ago. This was his idea of revenge. He had a powerful mage with a key to the prison cells, but he was going to kill the prisoner if we didn’t kill the mage first. A sick game!

We stopped the mage and freed the boy. And I needed another talk with that dragon.

“You owe me 10000 gold. Now Wyrm!”

That got the reaction I was hoping for.

“Wow that was so bright! And a little warm. And you were awesome! Pow! That was fun.” “This way honey, we’ll have Aerie use a Heal spell and that should bring your vision back.”

We loaded the Radiant Heart fallen on a wagon and started a sad trek back to Athkatla. I’m hoping the Order will have access to Resurrection spells we do not, perhaps some of them can be brought back? Aerie isn’t very optimistic about it.

We stopped for the night in Trademeet, where we are still welcomed as heroes. That was a fun and encouraging night for us.

Diomedes knew Psyche deserved a night of fun. But she chose the sort of fun that is always so hard on everyone else! And she was using the Polymorph spell again, should someone tell her or not?

2 responses to “Psyche: Update 27”

  1. Zeno Avatar

    Its so hard getting a consistent size out of things like dragons. Large, Huge, Giant, Enormous, Titanic – they’re different, but it always seems like the setting affects the size more than the tags do. Firekraag looks too small to me, but Psyche’s expression is great. But from my own experience even running the same tags a few times with a dragon will yield a wide variety in size. You get what you get.

    That pic from after the fight is awesome! I especially like that her sleeve appears to still be on fire, and she can’t be bothered to notice.

    That party, man. That brings back memories. I love the look on Diomedes face there. Any idea why the random elf ears? I don’t see anything else in the scene that should warrant that.

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    1. atcDave Avatar
      atcDave

      Yeah I saw exactly what you’re talking about with the dragon renders. I had just said “huge” this time, several of them were! But I chose this one exactly because it got Psyche chewing out the dragon exactly right! I had so much fun with this set!

      I was super happy with the after the fight pic! I had “cartoony just escaped the flames” amongst other cues like soot, smoke, flame. Many of the renders took “cartoony” too far and they went back towards an animated look. A couple did that only to Psyche, I had my usual “photo” cues in it; so a nice photo-realistic Diomedes and hallway, with a cartoon Psyche. Odd. But that one nailed it.

      The party pic was from the same set I did months ago. I spread the others throughout the Bg1 post. But I saved this one. I love it, but I have no idea why the elf ears. So I knew it had to be after she had Polymorph, Self.
      Funny thing, in PnP Shapechange really became a signature spell for her. She used it aggressively for flying and swimming, resistances for whatever we were facing, and melee with Titan strength. But yeah, the DM ruled, in keeping with the spirit of what a thorough spell it is, a couple of their kids are half-elves.
      So I won’t really complain about it. But I have no idea why the ears.

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