Another Icewind Dale run comes to an end. Victoria and her crew won through in record time at a heroic pace. No reloads were required for any of the big battles in the later part of the game or its expansions, making this almost an unintentional no-reload run (A few reloads earlier on, normal sort of stuff especially with a low level party that has fewer resources).
What this means for the team is first of all, a return home to Waterdeep. There were no big parades or celebrations for them, few people even knew anything had happened in the far off North. Of course they were all individually quite powerful now, and had staggering wealth. Even if much of it was invested in rebuilding ruined Easthaven. Pyrite and Geoffry both returned to their businesses. Werner got involved in local politics.
Victoria found a renewed passion for training Warriors from the devout of Tyr. John consulted on security work, but not full time. Julya was somewhat adrift, not fitting in at the temple she would be the most adventurous of the team.
They all did adventure together some, although Geoffry and Werner less often than the others being most committed to home base activities. The Hastings in particular adventured a fair amount, often with Julya exploring and seeking out peril before calling in the gang. The three of them plus Pyrite, and a young man who eventually became Julya’s spouse became quite well known as heroes and adventurers. And in time, word did trickle out of how great their adventures in the North had been.









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