Call of the Lost Goddess
Well that was fun…
More?
I’ll start with the obvious. This is a beautiful, professional quality quest mod for BG2. Very well written and very well produced.
Players may know that the Goddess Waukeen is still missing from the time of troubles. This adventure starts with clergy of Waukeen asking you to help find their missing matron. As soon as you have a brief conversation at the small temple (chapel?) of Waukeen in the Government District of Athkatla the BIG temple of Waukeen just north of town is added to your map. So there’s no reason way you can’t go there almost right away in the game. It does claim to add 8-10 hours of gameplay. I wasn’t actually keeping time, but that seems about right. That makes it a fairly big sub-adventure.
But its quickly obvious this adventure is heading to the Abyss. It might be an interesting challenge to head there right away, but it might be smartest to do a few other adventures first. For this first playthrough with it, I choose to do it last as I approach endgame (I will do Watcher’s Keep now before I face Irenicus, but otherwise its the last thing in this run). I specifically didn’t want to worry too much about combat so I could focus on the story, characters and puzzles. And that is how it worked out, none of the fights were hugely challenging, even against the named “big bads” towards the end. It is sort of amusing to go after a boastful demon who wants to feast on your innards or something and destroy them (my mighty Halflings!) with nary a scratch. My personal challenge was I did NOT want to sleep while I was there!
Make no mistake, some of the climactic fights could be quite challenging to a lower level party. I would think it could be tough until your mid-teens on levels.
The story is very well written. It is based (or “inspired”) by a PnP 3E module, that I’m not familiar with so I can’t testify how closely. So many characters are colorful and entertaining. I do have to admit this is a longer romp through the Abyss than I really care for. Seriously, its a disgusting and depressing place. I did follow the story, played the part of a shady mercenary with a bit of bloodlust. Towards the end, I was pleased when pretenses were dropped and I could just carve up the disgusting demons. On this first play through I feel like I left a few things hanging, things I’ll want to pursue a little differently next time.
And that may be the main take-away. I DO see myself playing this again. Maybe even leaving it on as a regular part of all future builds. I waffled on that a little as I was playing; because, well again, the Abyss is a disgusting place. But the denouement is actually pretty satisfying, and that makes up for a lot of disgusting.





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