Just playing around with the image generator some more.



Just playing around with the image generator some more.



Those are fun! I’ve been meaning to revisit “action scenes” as an AI topic on my own blog. I’ve learned a lot since last time I did a page on the topic. But I think part of the secret is what you said above – try to be clear and direct without over-specifying, and then let the AI take it from there.
I don’t know why it insists on sticking extra swords, extra characters, and such in any actions scene. And I really don’t know why it refuses to allow two characters facing each other making any remotely threatening moves. That makes any action scene with people facing off a challenge. Interestingly, this isn’t always true with animals. On my recent BG2 page I managed to get Wilson attacking an Orc pretty easily, when I’ve never gotten a direct confrontation like that out of humanoid actors. So it may partly be a “content filter” thing.
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Yeah you can set the stage, but “action” is a whole lot harder. And it’s always a balancing act between what you really want to see and what the AI really wants to show. I’ve used terms “fighting” and “battling” which will capture the chaos and hostility, but no actual clanging swords or injuries suffered!
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Just noticed Beryl’s hammer looks like it weighs almost as much as she does. Ouch! But oversized weaponry seems pretty par for the course in fantasy nowadays. I have to ask for knives and daggers to get short swords.
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Yes! I’m pretty sure that hammer is foam. It was the big disappointment on an otherwise awesome picture. I described it as a photo, I wonder if “realistic photo” would have been better? But then what happens to the giant? Or halflings for that matter!
Maybe just say she’s the one using the Gauntlets of Ogre Power.
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